Phalanx Posted February 1, 2016 Share Posted February 1, 2016 Okay, so I know that this is not priority, but (just a light suggestion, I'm not trying to be pesky) could it be possible to assemble a few community members into a team dedicated to balancing the factions around the already specified strength and weakness guidelines? As I said, it's not priority now, but it might be nice to have the balancing changes already laid out for implementation once the engine is done. Link to comment Share on other sites More sharing options...
av93 Posted February 1, 2016 Share Posted February 1, 2016 (edited) It was tried some months ago. There was some talk, and then Karamel tried to make a balancing mod with the reached guidelines. The topic: And his wikia https://git.framasoft.org/0ad/sibyllaevox/wikis/home EDIT: IMHO devs could make a statement saying that they won't focus in that topic until Beta, or just saying their view about how they will work about gameplay and balancing. I think that isn't easy, and everybody have a personal view of how the make should be, but making a cohesive, fun, historical game isn't easy. If every idea is added to the game, it could be a mess. Edited February 1, 2016 by av93 add info and not doble post Link to comment Share on other sites More sharing options...
Phalanx Posted February 1, 2016 Author Share Posted February 1, 2016 Well, I wasn't quite thinking of gameplay, but of factions. Link to comment Share on other sites More sharing options...
av93 Posted February 1, 2016 Share Posted February 1, 2016 Well, for me it's very close, altough is not the same. But, yes, I was talking in a general view. Link to comment Share on other sites More sharing options...
Phalanx Posted February 1, 2016 Author Share Posted February 1, 2016 11 minutes ago, av93 said: Well, for me it's very close, altough is not the same. But, yes, I was talking in a general view. Oh. Very well then. Link to comment Share on other sites More sharing options...
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