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Build Walls BUG


moglia
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Wall building process have some bug. I played alots of strategy games 0AD

is great and have lots of new features and fresh tings if you compare with another games.

Part of my strategy make walls to protect the cities.

1) I don´t understand why stone walls relase to build first insted of wood walls.

2) Sometimes i try make corners without any sucess try continue make a wall and don´t do it.

3) If you try do a wall and have some tree on the way don´t build the wall. it´s better allow do the

wall and exclude the wood on the way and continue build jump the tree. because you can send

some one to chop the tree and feel the rest of wall not completed yet.

or if have some trees on the way automatic send someone to chop to build full wall on desired way. (trate chop as part of build wall process if have some tree on the way) buid and choop if necessary.

4) how i can build a wall and change the position (rotate) of then on map under construction process.

I can record a movie to explain better if is necessary. buid wall build is not pratical like another strategy games. thats only thing i see on this game i really dont like.

Cheers.

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1) Could you rephrase that ?

2) If the terrain is uneven that might lead to the wall not being placed. This is a regression caused by the new pathfinder. There is a ticket for it.

3) This is a design decision. I believe it was the same in AOM. This need discussions.

4) Use Shift click ( This will create walls in batches. You can queue other buildings that way too.

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I think 1) is about AOM (and possibly other games) where you just build walls, they're wood ones, and then you upgrade them to have stone walls.

So the answer is: it's not the design we chose, and the AOM way is less realistic (upgrading walls is not something you would actually do).

3) No it's not a design decision, this is something we would like to fix. But the automatic chopping sounds really complicated, we'd rather exclude the wood zone and let the player deal with it.

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