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Design: Deathmatch


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Some proposal for community:

1. "Deathmatch" in resource droplist change name to "Extremely High" resource (and 10,000 of each). Term "Deathmatch" should be reserve for the game mode.

2. At last, now we come to meat of proposal: Deathmatch is game mode. give 30,000 of each resource. All single techs for Village Phase are automaticaly research before beginning of match. All pair techs cost free and 0 research time. They still remain in the game so pplayer can choose which of the pair to research.

3. Have "Starting Phase" option. Player then can advance through subsequent phases. All single tech for a phase are auto-research when phase tech complete. Pairs for that phase unlock. Again pair techs cost no resource, just provide choice. Phases cost money but no time.

4. Fight.

That's pretty much all.

Edited by wowgetoffyourcellphone
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