Jump to content

How does 0ad (pyrogenesis?) synchronize simulation


Recommended Posts

Hello,

As the topic title, I'm interested how 0ad synchronizes simulation along multiple PCs in multiplayer.

This is important in order to ensure the same result on multiple PCs with potentialy different FPUs.

SpringRTS for example uses streflop: http://nicolas.brodu.net/en/programmation/streflop/

The assumption here is that you are using a synced engine, am I wrong?

Thanks in advance

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...