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How does 0ad (pyrogenesis?) synchronize simulation


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Hello,

As the topic title, I'm interested how 0ad synchronizes simulation along multiple PCs in multiplayer.

This is important in order to ensure the same result on multiple PCs with potentialy different FPUs.

SpringRTS for example uses streflop: http://nicolas.brodu.net/en/programmation/streflop/

The assumption here is that you are using a synced engine, am I wrong?

Thanks in advance

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