iNcog Posted February 25, 2015 Report Share Posted February 25, 2015 While we're at itwhy does multiplayer lag? as in command lag. When you issue an order, the unit moves 200-500 ms afterwards. that's quite a lot.i heard it might have had something to do with multiplayer turns or something. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2015 Report Share Posted February 25, 2015 It could, the turns (think of a chess game) are a little longer in multiplayer, to avoid sync issues. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 26, 2015 Report Share Posted February 26, 2015 While we're at it why does multiplayer lag? as in command lag. When you issue an order, the unit moves 200-500 ms afterwards. that's quite a lot. i heard it might have had something to do with multiplayer turns or something.Yeah, turn lengths are hard coded right now, 500ms in multiplayer games and 200ms in single player games. The reason for the longer multiplayer time is simple, network latency It's not a correct solution though, because latency will typically be much less than 500ms and sometimes more, so the game should adjust to the actual conditions (this feature request is buried here) Also, please start a new topic next time, this isn't a general discussion topic but a specific (invalid) bug report. 1 Quote Link to comment Share on other sites More sharing options...
iNcog Posted February 26, 2015 Author Report Share Posted February 26, 2015 Sorry about that, just feel like it didn't deserve a new topic since i had like 2 questions. I feel like there should be a general discussion thing for this sort of thing, but ah it's fine. Where might I discuss this peacefully?Besides pathfinding, it's 0 A.D. next biggest flaw ;p Quote Link to comment Share on other sites More sharing options...
niektb Posted February 26, 2015 Report Share Posted February 26, 2015 You could try the #0ad-dev channel at IRC. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted February 26, 2015 Report Share Posted February 26, 2015 Sorry about that, just feel like it didn't deserve a new topic since i had like 2 questions. I feel like there should be a general discussion thing for this sort of thing, but ah it's fine. Where might I discuss this peacefully?I've gone ahead and split this off into the Game Development & Technical Discussion subforum, which is a good place for this You could also use IRC as niektb suggested if you're impatient for answers (Philip could go into quite a bit of detail on this subject), but more people participate on the forum and it's better organized. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.