gameboy Posted January 18, 2015 Report Share Posted January 18, 2015 Today I tested the SVN16159, when I built a worker, game crash error message:Operating system I was using windows7 32bit.Much to our regret we must report the program has encountered an error.Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.Details: unhandled exception (Access violation writing 0x00000000)Location: unknown:0 (?)Call stack:(error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 0 (no error code was set)crashlog and commands file.zip Quote Link to comment Share on other sites More sharing options...
mimo Posted January 18, 2015 Report Share Posted January 18, 2015 Looking at your commands.txt, the first line start withstart {"settings":{"PlayerData":[{"Colour":{"b":200,"g":46,"r":46},"Name":"Player 1","AI":"","AIDiff":3,"Civ":"maur","Team":0},{"Colour":{"b":20,"g":20,"r":150},"Name":"律西马古","AI":"petra","AIDiff":3,"Civ":"mace","Team":0}],"Seed":56131,"AISeed":10873,"CheatsEnabled"Seems to be a problem with the second player name. Did you use a mod ? Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 18, 2015 Author Report Share Posted January 18, 2015 (edited) I didn't use any mod, I use mod game is mod by default, but I choose the language for the Chinese game. Edited January 18, 2015 by gameboy Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 19, 2015 Report Share Posted January 19, 2015 There was no crashlog.dmp? Also the crashlog.txt says "OS: Vista SP 2 (6.0.6002)", not Windows 7. Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 19, 2015 Author Report Share Posted January 19, 2015 (edited) oh,sorry! it's my friend pc.I uploaded Crash Dump File (.Dmp), please help me and my friends, thank you!crashlog.dmp Edited January 19, 2015 by gameboy Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 22, 2015 Report Share Posted January 22, 2015 AFAIK you couldn't view Chinese characters without the East Asian locale mod applied, or at least some modification of SVN They all appear as <?> in SVN, this is relevant information.The error is that it's out of memory:"Unhandled exception at 0x5e340a4a in crashlog.dmp: 0xC0000005: Access violation writing location 0x00000000.*D:\16009\binaries\system\msvcr100.dll: Out of memory.*C:\Windows\System32\ntdll.dll: Out of memory."How long had the game been running when this error occurred?The call stack shows the crash in texture converter, but it could occur almost anywhere in an OOM condition:> msvcr100.dll!__VEC_memcpy() + 0x51 bytes pyrogenesis.exe!CTextureConverter::ConvertTexture(const boost::shared_ptr<CTexture> & texture={...}, const Path & src={...}, const Path & dest={...}, const CTextureConverter::Settings & settings={...}) Line 460 C++ pyrogenesis.exe!CTextureManagerImpl::ConvertTexture(const boost::shared_ptr<CTexture> & texture={...}) Line 307 C++ pyrogenesis.exe!CTextureManagerImpl::MakeProgress() Line 372 C++ pyrogenesis.exe!RendererIncrementalLoad() Line 261 C++ pyrogenesis.exe!Frame() Line 321 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x0204e160) Line 511 + 0x5 bytes C++ pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x0204e160) Line 555 + 0xd bytes C++ pyrogenesis.exe!main(int argc=1, char * * argv=0x0204e160) Line 140 + 0xd bytes C pyrogenesis.exe!wmain(int argc=1, wchar_t * * argv=0x0204eb78) Line 380 + 0xa bytes C++ pyrogenesis.exe!__tmainCRTStartup() Line 583 + 0x17 bytes C pyrogenesis.exe!CallStartupWithinTryBlock() Line 397 C++ kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes Possibly it was converting a huge East Asian font texture and it ran out of memory (due to fragmentation or leaks). Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 22, 2015 Author Report Share Posted January 22, 2015 It has now returned to normal, I am very surprised, thanks for your help!This error occurs in the game loads and then build a worker. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 22, 2015 Report Share Posted January 22, 2015 Glad it's working again. Did you change anything to fix it? Quote Link to comment Share on other sites More sharing options...
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