WellDoneToast Posted November 5, 2014 Report Share Posted November 5, 2014 (edited) The random map generator seems to be generating blank maps with no resources on them some times. Its happened to me twice now. Edited November 5, 2014 by WellDoneToast Quote Link to comment Share on other sites More sharing options...
Spahbod Posted November 5, 2014 Report Share Posted November 5, 2014 It would have been much better if you could place the logs here. 1 Quote Link to comment Share on other sites More sharing options...
zzippy Posted November 5, 2014 Report Share Posted November 5, 2014 Also happened to me. ..will upload logs the next time/create ticket. 1 Quote Link to comment Share on other sites More sharing options...
WellDoneToast Posted November 5, 2014 Author Report Share Posted November 5, 2014 I was using linux when it happened. So i'm unable to find the log files. Quote Link to comment Share on other sites More sharing options...
feneur Posted November 5, 2014 Report Share Posted November 5, 2014 http://trac.wildfiregames.com/wiki/GameDataPaths gives you the info for how to find them on all platforms. Quote Link to comment Share on other sites More sharing options...
WellDoneToast Posted November 6, 2014 Author Report Share Posted November 6, 2014 I found a file called oos_dump.txt that looked like it could be related to the map fail. It was located in /.config/0ad/logsThe file is 13mb txt file containing 771363 lines. Paste bin crashed when i tried to past the whole file.So i've pasted some random parts of it. To see if this looks like its related.http://pastebin.com/9nVzAtq2No idea if that's relevant or not. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted November 6, 2014 Report Share Posted November 6, 2014 No. We need mainlog.html and interestinglog.html. oos_dump is for when we have oos in multiplayer games. And more importantly, we need the logs right after the bug happens. If you start another game, the relevant data gets overwritten. Quote Link to comment Share on other sites More sharing options...
WellDoneToast Posted November 6, 2014 Author Report Share Posted November 6, 2014 Okay. I'll know for next time.Will my logs still show the error, if i'm a client in a multiplayer game and not the creator? Quote Link to comment Share on other sites More sharing options...
WellDoneToast Posted November 6, 2014 Author Report Share Posted November 6, 2014 (edited) Okay i'll post a log from an unplayable generated map... base sitting on a hill with no way to get off the hill down to resources. And i'll have a few more goes at trying to recreate the bug. To see if I get the absolutely nothing generated bug happen.CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent propertiesmainlog htmlhttp://pastebin.co.nz/view/a56a1b42Interesting log... pretty normal looking.http://pastebin.com/m4k3vbkaedit.I was unable to recreate the blank map error. I guess I'll see when it next happens again. Edited November 6, 2014 by WellDoneToast Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 7, 2014 Report Share Posted November 7, 2014 In general we should log the random map seed. Otherwise it's not really possible to reproduce more specific issues (like start position on a hill without a way down).@WellDoneToast:You created several maps. To fix this (Start position on hill without a way down) we need to know which map it was.AFAIK the CTerrainTextureManager message has nothing to do with this (since it's only the texture, not the shape of the ground).(As said above even than it might be hard to figure out what went wrong since we don't know the random map's seed)Concerning the empty map: I have never seen such a thing. The main thing to figure out would be on wich map(s) this happens (so if it's a map bug or a generator/library/export/import/load bug) Quote Link to comment Share on other sites More sharing options...
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