Theodotus Posted November 2, 2014 Report Share Posted November 2, 2014 Hi, I was wondering if anyone could answer this question I have:Is there a way to modify the game to make slain units remain above ground for the duration of a match, as opposed to slowly sinking into the ground after they die?Specifically, I was wondering if there was a file (or files) to modify in the public 0AD game folder in order to perform the above.Thanks! Quote Link to comment Share on other sites More sharing options...
dvangennip Posted November 2, 2014 Report Share Posted November 2, 2014 If you open template_unit.xml (in simulation/templates), you'll find this piece on Decay:<Decay> <Inactive/> <DelayTime>80.0</DelayTime> <SinkRate>0.01</SinkRate> <SinkAccel>0.0</SinkAccel></Decay>You could simply increase the DelayTime or make it inactive alltogether. Keeping the slain units around does increase the amount of rendering that needs to be done, so it might have an effect on your framerate. 4 Quote Link to comment Share on other sites More sharing options...
Theodotus Posted November 3, 2014 Author Report Share Posted November 3, 2014 Thanks for the information! Quote Link to comment Share on other sites More sharing options...
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