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Preventing the dead-sinking-underground phenomenon


Theodotus
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Hi, I was wondering if anyone could answer this question I have:

Is there a way to modify the game to make slain units remain above ground for the duration of a match, as opposed to slowly sinking into the ground after they die?

Specifically, I was wondering if there was a file (or files) to modify in the public 0AD game folder in order to perform the above.

Thanks!

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If you open template_unit.xml (in simulation/templates), you'll find this piece on Decay:

<Decay>  <Inactive/>  <DelayTime>80.0</DelayTime>  <SinkRate>0.01</SinkRate>  <SinkAccel>0.0</SinkAccel></Decay>

You could simply increase the DelayTime or make it inactive alltogether. Keeping the slain units around does increase the amount of rendering that needs to be done, so it might have an effect on your framerate.

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