keegs Posted October 26, 2014 Report Share Posted October 26, 2014 on multiplier and single player games my text disappears about 2 minutes into each game and i need to leave and rejoin to get it back for 2 minutes before it happens again. for examples when i highlight my troops it comes up with their symbol but not the amount of people and the description for troops, buildings etc dont show up, neither do my resources and the diplomacy button Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted October 26, 2014 Report Share Posted October 26, 2014 Which version which operating system and the logs check out how to report bugs http://trac.wildfiregames.com/wiki/ReportingErrors and maybe a screen capture.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 26, 2014 Report Share Posted October 26, 2014 That sounds like the issue with water rendering on Intel GPUs? Please attach your system_info.txt from the game's log directory (http://trac.wildfiregames.com/wiki/GameDataPaths) Quote Link to comment Share on other sites More sharing options...
keegs Posted October 29, 2014 Author Report Share Posted October 29, 2014 (generated 2014-10-27 07:05:10 UTC) OS : Win7 SP 1 (6.1.7601)CPU : x86, Intel Core i7-2670QM @ 2.20GHz (1x4x2), 2.20 GHzMemory : 4096 MiB; 1850 MiB freeGraphics Card : Intel Intel® HD Graphics FamilyOpenGL Drivers : 3.1.0 - Build 8.15.10.2618; nvoglv64.dll (8.17.12.9065), nvoglv32.dll (8.17.12.9065)Video Mode : 1024x746:32Sound Card : Bluetooth Hands-free Audio; IDT High Definition Audio CODEC; Intel® Display Audio; Sound Drivers : OpenGL Extensions: GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_ARB_fragment_program_shadowGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_object is that correct? Quote Link to comment Share on other sites More sharing options...
Synochra Posted November 19, 2014 Report Share Posted November 19, 2014 (edited) Hi guys, I have the exact same issue. It mostly occurs after I click somewhere on the minimap.system_info.txt(generated 2014-11-19 22:33:16 UTC)OS : Windows (6.3.9200)CPU : x86, Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHzMemory : 8192 MiB; 5521 MiB freeGraphics Card : Intel Intel® HD Graphics 4000OpenGL Drivers : 4.0.0 - Build 10.18.10.3958; nvoglv64.dll (9.18.13.2702), nvoglv32.dll (9.18.13.2702)Video Mode : 1600x900:32Sound Card : Bluetooth Audio Device; Intel® Display-Audio; Realtek High Definition Audio;Sound Drivers :OpenGL Extensions:GL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_blend_colorGL_EXT_abgrGL_EXT_texture3DGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_SGIS_texture_edge_clampGL_SGIS_generate_mipmapGL_EXT_draw_range_elementsGL_SGIS_texture_lodGL_EXT_rescale_normalGL_EXT_packed_pixelsGL_EXT_texture_edge_clampGL_EXT_separate_specular_colorGL_ARB_multitextureGL_ARB_map_buffer_alignmentGL_ARB_conservative_depthGL_EXT_texture_env_combineGL_EXT_bgraGL_EXT_blend_func_separateGL_EXT_secondary_colorGL_EXT_fog_coordGL_EXT_texture_env_addGL_ARB_texture_cube_mapGL_ARB_transpose_matrixGL_ARB_internalformat_queryGL_ARB_internalformat_query2GL_ARB_texture_env_addGL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arraysGL_SUN_multi_draw_arraysGL_NV_blend_squareGL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clampGL_ARB_point_parametersGL_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_texture_env_crossbarGL_EXT_texture_compression_s3tcGL_ARB_shadowGL_ARB_window_posGL_EXT_shadow_funcsGL_EXT_stencil_wrapGL_ARB_vertex_programGL_EXT_texture_rectangleGL_ARB_fragment_programGL_EXT_stencil_two_sideGL_ATI_separate_stencilGL_ARB_vertex_buffer_objectGL_EXT_texture_lod_biasGL_ARB_occlusion_queryGL_ARB_fragment_shaderGL_ARB_shader_objectsGL_ARB_shading_language_100GL_ARB_texture_non_power_of_twoGL_ARB_vertex_shaderGL_NV_texgen_reflectionGL_ARB_point_spriteGL_ARB_fragment_program_shadowGL_EXT_blend_equation_separateGL_ARB_depth_textureGL_ARB_texture_rectangleGL_ARB_draw_buffersGL_ARB_color_buffer_floatGL_ARB_half_float_pixelGL_ARB_texture_floatGL_ARB_pixel_buffer_objectGL_EXT_framebuffer_objectGL_ARB_draw_instancedGL_ARB_half_float_vertexGL_ARB_occlusion_query2GL_EXT_draw_buffers2GL_WIN_swap_hintGL_EXT_texture_sRGBGL_ARB_multisampleGL_EXT_packed_floatGL_EXT_texture_shared_exponentGL_ARB_texture_rgGL_ARB_texture_compression_rgtcGL_NV_conditional_renderGL_ARB_texture_swizzleGL_EXT_texture_swizzleGL_ARB_texture_gatherGL_ARB_syncGL_ARB_framebuffer_sRGBGL_EXT_packed_depth_stencilGL_ARB_depth_buffer_floatGL_EXT_transform_feedbackGL_ARB_transform_feedback2GL_ARB_draw_indirectGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_ARB_framebuffer_objectGL_ARB_framebuffer_no_attachmentsGL_EXT_texture_arrayGL_EXT_texture_integerGL_ARB_map_buffer_rangeGL_ARB_texture_buffer_rangeGL_EXT_texture_bufferGL_EXT_texture_snormGL_ARB_blend_func_extendedGL_INTEL_performance_queriesGL_INTEL_performance_queryGL_ARB_copy_bufferGL_ARB_sampler_objectsGL_NV_primitive_restartGL_ARB_seamless_cube_mapGL_ARB_uniform_buffer_objectGL_ARB_depth_clampGL_ARB_vertex_array_bgraGL_ARB_shader_bit_encodingGL_ARB_draw_buffers_blendGL_ARB_geometry_shader4GL_EXT_geometry_shader4GL_ARB_texture_query_lodGL_ARB_explicit_attrib_locationGL_ARB_draw_elements_base_vertexGL_ARB_instanced_arraysGL_ARB_base_instanceGL_ARB_fragment_coord_conventionsGL_EXT_gpu_program_parametersGL_ARB_texture_buffer_object_rgb32GL_ARB_compatibilityGL_ARB_texture_rgb10_a2uiGL_ARB_texture_multisampleGL_ARB_vertex_type_2_10_10_10_revGL_ARB_timer_queryGL_ARB_tessellation_shaderGL_ARB_vertex_array_objectGL_ARB_provoking_vertexGL_ARB_sample_shadingGL_ARB_texture_cube_map_arrayGL_EXT_gpu_shader4GL_ARB_gpu_shader5GL_ARB_gpu_shader_fp64GL_ARB_shader_subroutineGL_ARB_transform_feedback3GL_ARB_get_program_binaryGL_ARB_separate_shader_objectsGL_ARB_shader_precisionGL_ARB_vertex_attrib_64bitGL_ARB_viewport_arrayGL_ARB_transform_feedback_instancedGL_ARB_compressed_texture_pixel_storageGL_ARB_shader_atomic_countersGL_ARB_shading_language_packingGL_ARB_shading_language_420packGL_ARB_texture_storageGL_EXT_texture_storageGL_ARB_vertex_attrib_bindingGL_ARB_multi_draw_indirectGL_ARB_program_interface_queryGL_ARB_texture_storage_multisampleGL_ARB_buffer_storageGL_ARB_debug_outputGL_KHR_debugGL_ARB_arrays_of_arraysGL_INTEL_map_textureGL_ARB_texture_compression_bptcGL_ARB_ES2_compatibilityGL_ARB_ES3_compatibilityGL_ARB_robustnessGL_EXT_texture_sRGB_decodeGL_KHR_blend_equation_advancedGL_EXT_shader_integer_mixGL_ARB_stencil_texturingSMBIOS:[bios]vendor: "Insyde Corp."version: "V2.21"startSegment: E000releaseDate: "04/15/2013"flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int13a|int13b|int13c|int13d|int13e|int13f|int9|int10flags1: acpi|usb_legacyflags2: bios_boot|targeted_content_distribution|uefisize: 4 MiB[system]manufacturer: "Acer"productName: "Aspire V3-771"version: "V2.21"serialNumber: "NXM7REG0113230500C7200"uuid0: 815CCC33ED2F3280uuid1: DA30B507057C5B3BwakeUpType: power_switchskuNumber: "Aspire V3-771_0686_2.21"family: "Type1Family"[baseboard]manufacturer: "Acer"product: "VA70_HC"version: "Type2 - Board Version"serialNumber: "NBM7Q1100132304AF97200"assetTag: "Type2 - Board Asset Tag"flags: motherboard|replaceablelocation: "Type2 - Board Chassis Location"hChassis: 3type: motherboard[Chassis]manufacturer: "Chassis Manufacturer"type: notebookversion: "Chassis Version"serialNumber: "Chassis Serial Number"state: okpowerState: okthermalState: oksecurityStatus: nonenumPowerCords: 1[Processor]socket: "U3E1"type: CPUfamily: 205manufacturer: "Intel® Corporation"id: BFEBFBFF000306A9version: "Intel® Core i5-3230M CPU @ 2.60GHz"voltage: 9 dVexternalClockFrequency: 100 MHzmaxFrequency: 4000 MHzbootFrequency: 2600 MHzstatus: enabledupgrade: socket_988bhL1: 11hL2: 12hL3: 13coresPerPackage: 2enabledCores: 2logicalPerPackage: 4flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_controlpopulated: true[Cache]designation: "L1 Cache"configuration: enabledsupportedFlags: unknowncurrentFlags: unknownecc: paritytype: dataassociativity: A8level: 1location: internalmode: write_throughmaxSize: 32 KiBinstalledSize: 32 KiB[Cache]designation: "L1 Cache"configuration: enabledsupportedFlags: unknowncurrentFlags: unknownecc: paritytype: instructionassociativity: A8level: 1location: internalmode: write_throughmaxSize: 32 KiBinstalledSize: 32 KiB[Cache]designation: "L2 Cache"configuration: enabledsupportedFlags: unknowncurrentFlags: unknownecc: multiple_bittype: unifiedassociativity: A8level: 2location: internalmode: write_throughmaxSize: 256 KiBinstalledSize: 256 KiB[Cache]designation: "L3 Cache"configuration: enabledsupportedFlags: unknowncurrentFlags: unknownecc: multiple_bittype: unifiedassociativity: A12level: 3location: internalmode: write_backmaxSize: 3 MiBinstalledSize: 3 MiB[systemSlot]designation: "J5C1"type: pcie_x16busWidth: x16usage: availablelength: otherid: 1flags2: pme|hot_plugdeviceNumber: 1[systemSlot]designation: "J6C1"type: pcie_x1busWidth: x1usage: availablelength: otherid: 2flags2: pme|hot_plugdeviceNumber: 28[systemSlot]designation: "J6C2"type: pcie_x1busWidth: x1usage: availablelength: otherid: 3flags2: pme|hot_plugdeviceNumber: 28functionNumber: 1[systemSlot]designation: "J6D2"type: pcie_x1busWidth: x1usage: availablelength: otherid: 4flags2: pme|hot_plugdeviceNumber: 28functionNumber: 2[systemSlot]designation: "J7C1"type: pcie_x1busWidth: x1usage: availablelength: otherid: 5flags2: pme|hot_plugdeviceNumber: 28functionNumber: 3[systemSlot]designation: "J7D2"type: pcie_x1busWidth: x1usage: availablelength: otherid: 6flags2: pme|hot_plugdeviceNumber: 28functionNumber: 4[systemSlot]designation: "J8C1"type: pcie_x1busWidth: x1usage: availablelength: otherid: 7flags2: pme|hot_plugdeviceNumber: 28functionNumber: 5[systemSlot]designation: "J8C2"type: pcie_x16busWidth: x16usage: availablelength: otherid: 8flags2: pme|hot_plugdeviceNumber: 28functionNumber: 7[OnBoardDevices]type: videodescription: "Video Graphics Controller"enabled: true[OnBoardDevices]type: ethernetdescription: "Realtek Lan Controller"enabled: true[MemoryArray]location: motherboarduse: systemecc: nonenumDevices: 4maxCapacity: 32 GiB[MemoryDevice]hMemoryArray: 26totalWidth: 64 bitsdataWidth: 64 bitsformFactor: SODIMMlocator: "DIMM0"bank: "BANK 0"type: DDR3typeFlags: synchronousspeed: 1600 MHzmanufacturer: "Hynix/Hyundai"serialNumber: "02609837"assetTag: "Unknown"partNumber: "HMT451S6MFR8C-PB"configuredSpeed: 1600 MHzsize: 4 GiBrank: 1[MemoryDevice]hMemoryArray: 26formFactor: DIMMlocator: "DIMM1"bank: "BANK 1"type: unknowntypeFlags: unknownmanufacturer: "Empty"serialNumber: "Empty"assetTag: "Unknown"partNumber: "Empty"[MemoryDevice]hMemoryArray: 26totalWidth: 64 bitsdataWidth: 64 bitsformFactor: SODIMMlocator: "DIMM1"bank: "BANK 2"type: DDR3typeFlags: synchronousspeed: 1600 MHzmanufacturer: "Hynix/Hyundai"serialNumber: "02909846"assetTag: "Unknown"partNumber: "HMT451S6MFR8C-PB"configuredSpeed: 1600 MHzsize: 4 GiBrank: 1[MemoryDevice]hMemoryArray: 26formFactor: DIMMlocator: "DIMM3"bank: "BANK 3"type: unknowntypeFlags: unknownmanufacturer: "Empty"serialNumber: "Empty"assetTag: "Unknown"partNumber: "Empty"[MemoryArrayMappedAddress]hMemoryArray: 26partitionWidth: 4endAddress: 1FFFFFC00[MemoryDeviceMappedAddress]hMemoryDevice: 27hMemoryArrayMappedAddress: 31interleavePosition: 1interleavedDataDepth: 1endAddress: FFFFFC00[MemoryDeviceMappedAddress]hMemoryDevice: 29hMemoryArrayMappedAddress: 31interleavePosition: 2interleavedDataDepth: 1endAddress: FFFFFC00mainlog.html0 A.D. Main logLoading config file "config/default.cfg"Loaded config string "windowed" = "false"Loaded config string "showdetailedtooltips" = "false"Loaded config string "splashscreendisable" = "false"Loaded config string "splashscreenversion" = "0"Loaded config string "pauseonfocusloss" = "true"Loaded config string "multiplayerserver" = "127.0.0.1"Loaded config string "xres" = "0"Loaded config string "yres" = "0"Loaded config string "bpp" = "0"Loaded config string "display" = "0"Loaded config string "renderactors" = "true"Loaded config string "waterugly" = "false"Loaded config string "waterfancyeffects" = "false"Loaded config string "waterrealdepth" = "true"Loaded config string "waterrefraction" = "true"Loaded config string "waterreflection" = "true"Loaded config string "shadowsonwater" = "false"Loaded config string "shadows" = "true"Loaded config string "shadowpcf" = "true"Loaded config string "vsync" = "false"Loaded config string "particles" = "true"Loaded config string "silhouettes" = "true"Loaded config string "showsky" = "false"Loaded config string "nos3tc" = "false"Loaded config string "noautomipmap" = "true"Loaded config string "novbo" = "false"Loaded config string "noframebufferobject" = "false"Loaded config string "nohwcursor" = "false"Loaded config string "force_s3tc_enable" = "true"Loaded config string "renderpath" = "default"Loaded config string "preferglsl" = "false"Loaded config string "gentangents" = "false"Loaded config string "gpuskinning" = "false"Loaded config string "smoothlos" = "false"Loaded config string "postproc" = "false"Loaded config string "materialmgr.quality" = "0.0"Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"Loaded config string "forcealphatest" = "false"Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"Loaded config string "skycolor" = "0 0 0"Loaded config string "sound.mastergain" = "0.9"Loaded config string "sound.musicgain" = "0.2"Loaded config string "sound.ambientgain" = "0.6"Loaded config string "sound.actiongain" = "0.7"Loaded config string "sound.uigain" = "0.7"Loaded config string "view.scroll.speed" = "120.0"Loaded config string "view.scroll.speed.modifier" = "1.05"Loaded config string "view.rotate.x.speed" = "1.2"Loaded config string "view.rotate.x.min" = "28.0"Loaded config string "view.rotate.x.max" = "60.0"Loaded config string "view.rotate.x.default" = "35.0"Loaded config string "view.rotate.y.speed" = "2.0"Loaded config string "view.rotate.y.speed.wheel" = "0.45"Loaded config string "view.rotate.y.default" = "0.0"Loaded config string "view.rotate.speed.modifier" = "1.05"Loaded config string "view.drag.speed" = "0.5"Loaded config string "view.zoom.speed" = "256.0"Loaded config string "view.zoom.speed.wheel" = "32.0"Loaded config string "view.zoom.min" = "50.0"Loaded config string "view.zoom.max" = "200.0"Loaded config string "view.zoom.default" = "120.0"Loaded config string "view.zoom.speed.modifier" = "1.05"Loaded config string "view.pos.smoothness" = "0.1"Loaded config string "view.zoom.smoothness" = "0.4"Loaded config string "view.rotate.x.smoothness" = "0.5"Loaded config string "view.rotate.y.smoothness" = "0.3"Loaded config string "view.near" = "2.0"Loaded config string "view.far" = "4096.0"Loaded config string "view.fov" = "45.0"Loaded config string "view.height.smoothness" = "0.5"Loaded config string "view.height.min" = "16"Loaded config string "camerajump.threshold" = "40"Loaded config string "hotkey.exit" = "Alt+F4"Loaded config string "hotkey.exit" = "Ctrl+Break"Loaded config string "hotkey.exit" = "Super+Q"Loaded config string "hotkey.leave" = "Escape"Loaded config string "hotkey.confirm" = "Return"Loaded config string "hotkey.pause" = "Pause"Loaded config string "hotkey.screenshot" = "F2"Loaded config string "hotkey.bigscreenshot" = "Shift+F2"Loaded config string "hotkey.togglefullscreen" = "Alt+Return"Loaded config string "hotkey.screenshot.watermark" = "Alt+K"Loaded config string "hotkey.wireframe" = "Alt+W"Loaded config string "hotkey.silhouettes" = "Alt+S"Loaded config string "hotkey.showsky" = "Alt+Z"Loaded config string "hotkey.camera.reset" = "R"Loaded config string "hotkey.camera.follow" = "F"Loaded config string "hotkey.camera.zoom.in" = "Plus"Loaded config string "hotkey.camera.zoom.in" = "Equals"Loaded config string "hotkey.camera.zoom.in" = "NumPlus"Loaded config string "hotkey.camera.zoom.out" = "Minus"Loaded config string "hotkey.camera.zoom.out" = "NumMinus"Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"Loaded config string "hotkey.camera.rotate.cw" = "Q"Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"Loaded config string "hotkey.camera.rotate.ccw" = "E"Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"Loaded config string "hotkey.camera.pan" = "MouseMiddle"Loaded config string "hotkey.camera.left" = "A"Loaded config string "hotkey.camera.left" = "LeftArrow"Loaded config string "hotkey.camera.right" = "D"Loaded config string "hotkey.camera.right" = "RightArrow"Loaded config string "hotkey.camera.up" = "W"Loaded config string "hotkey.camera.up" = "UpArrow"Loaded config string "hotkey.camera.down" = "S"Loaded config string "hotkey.camera.down" = "DownArrow"Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"Loaded config string "hotkey.camera.jump.1" = "F5"Loaded config string "hotkey.camera.jump.2" = "F6"Loaded config string "hotkey.camera.jump.3" = "F7"Loaded config string "hotkey.camera.jump.4" = "F8"Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"Loaded config string "hotkey.console.toggle" = "BackQuote"Loaded config string "hotkey.console.toggle" = "F9"Loaded config string "hotkey.copy" = "Ctrl+C"Loaded config string "hotkey.paste" = "Ctrl+V"Loaded config string "hotkey.cut" = "Ctrl+X"Loaded config string "hotkey.selection.add" = "Shift"Loaded config string "hotkey.selection.milonly" = "Alt"Loaded config string "hotkey.selection.remove" = "Ctrl"Loaded config string "hotkey.selection.cancel" = "Esc"Loaded config string "hotkey.selection.idleworker" = "Period"Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"Loaded config string "hotkey.selection.offscreen" = "Alt"Loaded config string "hotkey.selection.group.select.0" = "0"Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"Loaded config string "hotkey.selection.group.add.0" = "Shift+0"Loaded config string "hotkey.selection.group.select.1" = "1"Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"Loaded config string "hotkey.selection.group.add.1" = "Shift+1"Loaded config string "hotkey.selection.group.select.2" = "2"Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"Loaded config string "hotkey.selection.group.add.2" = "Shift+2"Loaded config string "hotkey.selection.group.select.3" = "3"Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"Loaded config string "hotkey.selection.group.add.3" = "Shift+3"Loaded config string "hotkey.selection.group.select.4" = "4"Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"Loaded config string "hotkey.selection.group.add.4" = "Shift+4"Loaded config string "hotkey.selection.group.select.5" = "5"Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"Loaded config string "hotkey.selection.group.add.5" = "Shift+5"Loaded config string "hotkey.selection.group.select.6" = "6"Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"Loaded config string "hotkey.selection.group.add.6" = "Shift+6"Loaded config string "hotkey.selection.group.select.7" = "7"Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"Loaded config string "hotkey.selection.group.add.7" = "Shift+7"Loaded config string "hotkey.selection.group.select.8" = "8"Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"Loaded config string "hotkey.selection.group.add.8" = "Shift+8"Loaded config string "hotkey.selection.group.select.9" = "9"Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"Loaded config string "hotkey.selection.group.add.9" = "Shift+9"Loaded config string "hotkey.session.kill" = "Delete"Loaded config string "hotkey.session.stop" = "H"Loaded config string "hotkey.session.attack" = "Ctrl+Alt"Loaded config string "hotkey.session.attackmove" = "Ctrl"Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"Loaded config string "hotkey.session.garrison" = "Ctrl"Loaded config string "hotkey.session.autorallypoint" = "Ctrl"Loaded config string "hotkey.session.guard" = "G"Loaded config string "hotkey.session.queue" = "Shift"Loaded config string "hotkey.session.batchtrain" = "Shift"Loaded config string "hotkey.session.massbarter" = "Shift"Loaded config string "hotkey.session.masstribute" = "Shift"Loaded config string "hotkey.session.fulltradeswap" = "Shift"Loaded config string "hotkey.session.unloadtype" = "Shift"Loaded config string "hotkey.session.deselectgroup" = "Ctrl"Loaded config string "hotkey.session.rotate.cw" = "RightBracket"Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"Loaded config string "hotkey.timewarp.fastforward" = "Space"Loaded config string "hotkey.timewarp.rewind" = "Backspace"Loaded config string "hotkey.session.queueunit.1" = "Z"Loaded config string "hotkey.session.queueunit.2" = "X"Loaded config string "hotkey.session.queueunit.3" = "C"Loaded config string "hotkey.session.queueunit.4" = "V"Loaded config string "hotkey.session.queueunit.5" = "B"Loaded config string "hotkey.session.queueunit.6" = "N"Loaded config string "hotkey.session.queueunit.7" = "M"Loaded config string "hotkey.session.queueunit.8" = "Comma"Loaded config string "hotkey.fps.toggle" = "Alt+F"Loaded config string "hotkey.realtime.toggle" = "Alt+T"Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"Loaded config string "hotkey.session.gui.toggle" = "Alt+G"Loaded config string "hotkey.menu.toggle" = "F10"Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"Loaded config string "hotkey.session.showstatusbars" = "Tab"Loaded config string "hotkey.session.highlightguarding" = "PgDn"Loaded config string "hotkey.session.highlightguarded" = "PgUp"Loaded config string "hotkey.chat" = "Return"Loaded config string "hotkey.teamchat" = "T"Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"Loaded config string "hotkey.profile.toggle" = "F11"Loaded config string "hotkey.profile.save" = "Shift+F11"Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"Loaded config string "profiler2.autoenable" = "false"Loaded config string "profiler2.script.enable" = "false"Loaded config string "profiler2.gpu.arb.enable" = "true"Loaded config string "profiler2.gpu.ext.enable" = "true"Loaded config string "profiler2.gpu.intel.enable" = "true"Loaded config string "jsdebugger.enable" = "false"Loaded config string "tinygettext.debug" = "false"Loaded config string "hotkey.quicksave" = "Shift+F5"Loaded config string "hotkey.quickload" = "Shift+F8"Loaded config string "joystick.enable" = "false"Loaded config string "joystick.deadzone" = "8192"Loaded config string "joystick.camera.pan.x" = "0"Loaded config string "joystick.camera.pan.y" = "1"Loaded config string "joystick.camera.rotate.x" = "3"Loaded config string "joystick.camera.rotate.y" = "2"Loaded config string "joystick.camera.zoom.in" = "5"Loaded config string "joystick.camera.zoom.out" = "4"Loaded config string "gui.session.timeelapsedcounter" = "false"Loaded config string "gui.session.attacknotificationmessage" = "true"Loaded config string "gui.session.minimap.pingduration" = "50.0"Loaded config string "gui.session.minimap.blinkduration" = "1.7"Loaded config string "gui.cursorblinkrate" = "0.5"Loaded config string "lobby.server" = "lobby.wildfiregames.com"Loaded config string "lobby.xpartamupp" = "wfgbot17"Loaded config string "lobby.chattimestamp" = "false"Loaded config string "lobby.room" = "arena17"Loaded config string "lobby.history" = "0"Loaded config string "overlay.fps" = "false"Loaded config string "overlay.realtime" = "false"Loaded config string "mod.enabledmods" = "mod public"Cannot find config file "config/local.cfg" - ignoringLoading config file "config/user.cfg"Loaded config string "locale" = "en_US"Loaded config string "splashscreenversion" = "0"Loaded config string "userreport.enabledversion" = "1"Loaded config string "userreport.id" = "da82d2b820502949"CRenderer::Open: depth bits 24CRenderer::Open: stencil bits 8CRenderer::Open: alpha bits 8Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)Loading simulation script 'simulation/components/interfaces/AIProxy.js'Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'Loading simulation script 'simulation/components/interfaces/Attack.js'Loading simulation script 'simulation/components/interfaces/AttackDetection.js'Loading simulation script 'simulation/components/interfaces/AuraManager.js'Loading simulation script 'simulation/components/interfaces/Auras.js'Loading simulation script 'simulation/components/interfaces/Barter.js'Loading simulation script 'simulation/components/interfaces/BattleDetection.js'Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'Loading simulation script 'simulation/components/interfaces/Builder.js'Loading simulation script 'simulation/components/interfaces/BuildingAI.js'Loading simulation script 'simulation/components/interfaces/Cost.js'Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'Loading simulation script 'simulation/components/interfaces/EndGameManager.js'Loading simulation script 'simulation/components/interfaces/EntityLimits.js'Loading simulation script 'simulation/components/interfaces/Formation.js'Loading simulation script 'simulation/components/interfaces/Foundation.js'Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'Loading simulation script 'simulation/components/interfaces/Gate.js'Loading simulation script 'simulation/components/interfaces/Guard.js'Loading simulation script 'simulation/components/interfaces/Heal.js'Loading simulation script 'simulation/components/interfaces/Health.js'Loading simulation script 'simulation/components/interfaces/Loot.js'Loading simulation script 'simulation/components/interfaces/Looter.js'Loading simulation script 'simulation/components/interfaces/Messages.js'Loading simulation script 'simulation/components/interfaces/Pack.js'Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'Loading simulation script 'simulation/components/interfaces/Promotion.js'Loading simulation script 'simulation/components/interfaces/RallyPoint.js'Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'Loading simulation script 'simulation/components/interfaces/Sound.js'Loading simulation script 'simulation/components/interfaces/Stamina.js'Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'Loading simulation script 'simulation/components/interfaces/StatusBars.js'Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'Loading simulation script 'simulation/components/interfaces/Timer.js'Loading simulation script 'simulation/components/interfaces/Trader.js'Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'Loading simulation script 'simulation/components/interfaces/Trigger.js'Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'Loading simulation script 'simulation/components/interfaces/UnitAI.js'Loading simulation script 'simulation/components/interfaces/WallPiece.js'Loading simulation script 'simulation/components/interfaces/WallSet.js'Loading simulation script 'simulation/components/interfaces/Wonder.js'Loading simulation script 'simulation/helpers/Cheat.js'Loading simulation script 'simulation/helpers/Commands.js'Loading simulation script 'simulation/helpers/Damage.js'Loading simulation script 'simulation/helpers/Entity.js'Loading simulation script 'simulation/helpers/FSM.js'Loading simulation script 'simulation/helpers/InitGame.js'Loading simulation script 'simulation/helpers/Player.js'Loading simulation script 'simulation/helpers/RallyPointCommands.js'Loading simulation script 'simulation/helpers/Random.js'Loading simulation script 'simulation/helpers/Setup.js'Loading simulation script 'simulation/helpers/Sound.js'Loading simulation script 'simulation/helpers/TraderGain.js'Loading simulation script 'simulation/helpers/ValueModification.js'Loading simulation script 'simulation/helpers/Walls.js'Loading simulation script 'simulation/helpers/WeightedList.js'Loading simulation script 'simulation/components/AIInterface.js'Loading simulation script 'simulation/components/AIProxy.js'Loading simulation script 'simulation/components/AlertRaiser.js'Loading simulation script 'simulation/components/Armour.js'Loading simulation script 'simulation/components/Attack.js'Loading simulation script 'simulation/components/AttackDetection.js'Loading simulation script 'simulation/components/AuraManager.js'Loading simulation script 'simulation/components/Auras.js'Loading simulation script 'simulation/components/Barter.js'Loading simulation script 'simulation/components/BattleDetection.js'Loading simulation script 'simulation/components/BuildRestrictions.js'Loading simulation script 'simulation/components/Builder.js'Loading simulation script 'simulation/components/BuildingAI.js'Loading simulation script 'simulation/components/Cost.js'Loading simulation script 'simulation/components/EndGameManager.js'Loading simulation script 'simulation/components/EntityLimits.js'Loading simulation script 'simulation/components/Fogging.js'Loading simulation script 'simulation/components/Formation.js'Loading simulation script 'simulation/components/FormationAttack.js'Loading simulation script 'simulation/components/Foundation.js'Loading simulation script 'simulation/components/GarrisonHolder.js'Loading simulation script 'simulation/components/Gate.js'Loading simulation script 'simulation/components/Guard.js'Loading simulation script 'simulation/components/GuiInterface.js'Loading simulation script 'simulation/components/Heal.js'Loading simulation script 'simulation/components/Health.js'Loading simulation script 'simulation/components/Identity.js'Loading simulation script 'simulation/components/Loot.js'Loading simulation script 'simulation/components/Looter.js'Loading simulation script 'simulation/components/Mirage.js'Loading simulation script 'simulation/components/MotionBall.js'Loading simulation script 'simulation/components/Pack.js'Loading simulation script 'simulation/components/Player.js'Loading simulation script 'simulation/components/PlayerManager.js'Loading simulation script 'simulation/components/ProductionQueue.js'Loading simulation script 'simulation/components/Promotion.js'Loading simulation script 'simulation/components/RallyPoint.js'Loading simulation script 'simulation/components/ResourceDropsite.js'Loading simulation script 'simulation/components/ResourceGatherer.js'Loading simulation script 'simulation/components/ResourceSupply.js'Loading simulation script 'simulation/components/ResourceTrickle.js'Loading simulation script 'simulation/components/Settlement.js'Loading simulation script 'simulation/components/SkirmishReplacer.js'Loading simulation script 'simulation/components/Sound.js'Loading simulation script 'simulation/components/Stamina.js'Loading simulation script 'simulation/components/StatisticsTracker.js'Loading simulation script 'simulation/components/StatusBars.js'Loading simulation script 'simulation/components/TechnologyManager.js'Loading simulation script 'simulation/components/TechnologyTemplateManager.js'Loading simulation script 'simulation/components/TerritoryDecay.js'Loading simulation script 'simulation/components/Timer.js'Loading simulation script 'simulation/components/Trader.js'Loading simulation script 'simulation/components/TrainingRestrictions.js'Loading simulation script 'simulation/components/Trigger.js'Loading simulation script 'simulation/components/TriggerPoint.js'Loading simulation script 'simulation/components/UnitAI.js'Loading simulation script 'simulation/components/UnitMotionFlying.js'Loading simulation script 'simulation/components/ValueModificationManager.js'Loading simulation script 'simulation/components/WallPiece.js'Loading simulation script 'simulation/components/WallSet.js'Loading simulation script 'simulation/components/Wonder.js'CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent propertiesLoading RMS 'maps/random/migration.js'Loading map generator script 'maps/random/rmgen/area.js'Loading map generator script 'maps/random/rmgen/constraint.js'Loading map generator script 'maps/random/rmgen/entity.js'Loading map generator script 'maps/random/rmgen/environment.js'Loading map generator script 'maps/random/rmgen/library.js'Loading map generator script 'maps/random/rmgen/map.js'Loading map generator script 'maps/random/rmgen/mapgen.js'Loading map generator script 'maps/random/rmgen/misc.js'Loading map generator script 'maps/random/rmgen/noise.js'Loading map generator script 'maps/random/rmgen/painter.js'Loading map generator script 'maps/random/rmgen/pathplacer.js'Loading map generator script 'maps/random/rmgen/placer.js'Loading map generator script 'maps/random/rmgen/point.js'Loading map generator script 'maps/random/rmgen/random.js'Loading map generator script 'maps/random/rmgen/randombiome.js'Loading map generator script 'maps/random/rmgen/terrain.js'Loading map generator script 'maps/random/rmgen/tileclass.js'Loading map generator script 'maps/random/rmgen/utilityfunctions.js'Loading map generator script 'maps/random/rmgen/wall_builder.js'Initializing map...Creating new map...Creating base for player 3...Creating base for player 4...Creating base for player 1...Creating base for player 2...Creating shore jaggedness...Creating bumps...Creating hills...Creating forests...Creating dirt patches...Creating grass patches...Creating stone mines...Creating metal mines...Creating small decorative rocks...Creating large decorative rocks...Creating deer...Creating sheep...Creating fruit bush...Creating fish...Creating straggler trees...Creating small grass tufts...Creating large grass tufts...Creating bushes...Saving map...Number of entities: 2697CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_b.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/cavalry/arch/attack/rider_archer_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfullyLoading trigger script 'maps/scripts/Conquest.js'CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/fisherman_idle_1.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/fisherman_idle_2.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/fisherman_idle_3.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/fisherman_row.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/fisherman_death.dae): Loaded successfullyCSkeletonAnimManager::GetAnimation(art/animation/biped/fisherman_gather.dae): Loaded successfullyShutting down profiler2 GPU modeEngine exited successfully on 2014-11-20 at 00:37:22 with 547 message(s), 0 error(s) and 0 warning(s). Edited November 19, 2014 by Synochra Quote Link to comment Share on other sites More sharing options...
Itms Posted November 20, 2014 Report Share Posted November 20, 2014 You can avoid this by two ways:* if you have another graphics card than the integrated intel one, use it* if you don't, enabling "Prefer GLSL" in the options should solve itSorry for the inconvenience! Quote Link to comment Share on other sites More sharing options...
Synochra Posted November 20, 2014 Report Share Posted November 20, 2014 Sorry for the inconvenience!???More like thanks for the awesome game, already. Quote Link to comment Share on other sites More sharing options...
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