JuKu96 Posted October 11, 2014 Report Share Posted October 11, 2014 I have download the source from the svn repo and tried out the development version alpha 17, but i think the alpha 17 has many performance problems?Alpha 16 loads faster than 1 sec., Alpha 17 needs more than 6 seconds, by loading or creating a new game, its the same.At the loading the ui is also not loaded completly, the ui itself will be loaded by loading a game.If I have loaded a game, the textures arent load, the load in the next 6 seconds.Is this only in the development version causes by compilation or no zipping?I attached 3 images. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2014 Report Share Posted October 11, 2014 The source needs time to cache texture, while A16 has precached texture. Hopefully when the game gets zipped and packaged, this is no longer visible. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 11, 2014 Report Share Posted October 11, 2014 It is no longer visible in the release. Quote Link to comment Share on other sites More sharing options...
serveurix Posted October 11, 2014 Report Share Posted October 11, 2014 (edited) AFAIK svn version only needs to cache the textures once, so if you launch the game a second time, the cached textures should take less time to load.Right after you install a svn version, you can launch the "Units Demo" demo map and wait for a few seconds. This will cache the textures of all units and buildings of the game at once. Edited October 11, 2014 by serveurix Quote Link to comment Share on other sites More sharing options...
JuKu96 Posted October 11, 2014 Author Report Share Posted October 11, 2014 How can I launch the Units Demo? Quote Link to comment Share on other sites More sharing options...
JuKu96 Posted October 11, 2014 Author Report Share Posted October 11, 2014 (edited) At the second start of the game the game loads faster! But if I would save the game I get this error message:Function call failed: return value was -100407 (Symbol nesting too deep or infinite recursion)Location: wdbg_sym.cpp:1455 (udt_dump_normal)Call stack:While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages.errno = 34 (?)OS error = 0 (no error code was set)The second error message waserror while formatting the error message.What means this error message? Edited October 11, 2014 by JuKu96 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 11, 2014 Report Share Posted October 11, 2014 When you try to save, are you playing with an AI? Does it always fail to save, or only sometimes? Does it make a difference if you play without an AI? When it fails to save like that, please attach the crashlogs, as you did for failing to load a saved game. Quote Link to comment Share on other sites More sharing options...
JuKu96 Posted October 12, 2014 Author Report Share Posted October 12, 2014 (edited) Yes, I played with an AI.But makes it sense to play an single player game without an AI? It often fails to save the game. Edited October 12, 2014 by JuKu96 Quote Link to comment Share on other sites More sharing options...
serveurix Posted October 12, 2014 Report Share Posted October 12, 2014  How can I launch the Units Demo? It's in the scenario demo maps. Quote Link to comment Share on other sites More sharing options...
JuKu96 Posted October 12, 2014 Author Report Share Posted October 12, 2014 thanks! Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 12, 2014 Report Share Posted October 12, 2014 Yes, I played with an AI. But makes it sense to play an single player game without an AI? I'm only asking for testing purposes Quote Link to comment Share on other sites More sharing options...
JuKu96 Posted October 15, 2014 Author Report Share Posted October 15, 2014 Quote Link to comment Share on other sites More sharing options...
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