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Performance problems in alpha 17?


JuKu96
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I have download the source from the svn repo and tried out the development version alpha 17, but i think the alpha 17 has many performance problems?

Alpha 16 loads faster than 1 sec., Alpha 17 needs more than 6 seconds, by loading or creating a new game, its the same.

At the loading the ui is also not loaded completly, the ui itself will be loaded by loading a game.

If I have loaded a game, the textures arent load, the load in the next 6 seconds.

Is this only in the development version causes by compilation or no zipping?

I attached 3 images.

post-16813-0-28634800-1413021999_thumb.p

post-16813-0-83481800-1413022004_thumb.p

post-16813-0-43783900-1413022010_thumb.p

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AFAIK svn version only needs to cache the textures once, so if you launch the game a second time, the cached textures should take less time to load.

Right after you install a svn version, you can launch the "Units Demo" demo map and wait for a few seconds. This will cache the textures of all units and buildings of the game at once.

Edited by serveurix
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At the second start of the game the game loads faster! :)

But if I would save the game I get this error message:

Function call failed: return value was -100407 (Symbol nesting too deep or infinite recursion)Location: wdbg_sym.cpp:1455 (udt_dump_normal)Call stack:While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages.errno = 34 (?)OS error = 0 (no error code was set)

The second error message was

error while formatting the error message.

What means this error message?

Edited by JuKu96
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