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[Rise of the East] Development Update August 2014


niektb
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Although the release wasn't that long ago, already a lot of changes were made last months.
I've got much to tell so let's dive right in!

New buildings and textures:
Enrique Keykens (Art Dept. Lead at Wildfire Games) reached out and created a brand new building texture for us. Atop of it he modeled a new Civic Center:

sMr6yZJ.jpg

Thanks for that, Enrique!

In the mean while our own artists haven't sit still and created additional buildings for our beloved Han faction. Here are a few samples:
NKiNVNE.jpg

xkeEeP5.jpg


This wouldn't be possible if it wasn't for our concept artists who have done great work and made modeling the buildings a convenient task. Here are some samples, scan our forum for more of these:
post-15249-0-29525200-1391563276.jpg

post-15249-0-23094000-1397688391.jpg


Units:
In the past months several units were added/modified and some general balances and gameplay issues were fixed. Also a couple of helmets and armours were added. Expect a complete new feeling with the next release!

New emblem:
As sharpeyed people already might have noticed, we've added a completely new Faction emblem:
CQDCYfv.png

Soundtrack:
Omri Lahav (composer of the 0 A.D.'s soundtracks) created some music for us to feature in our mods. Here is a draft of one of the songs:
https://www.dropbox.com/s/wunlvnpuzmy6j5z/Omri%20Lahav%20-%20Hill%20of%20Sorrows.mp3

These were the most changes made till date. Keep in touch for more updates!

P.S. the screenshots were made in the Custom Random maps in the mod, Leoss Plateau and Gobi Desert. Edited by niektb
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