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New resorce and Merchant.


Arsalaan
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I have a suggestion to add gold as a resource which can only be used to train mercenaries from neutral buildings and can be used for market exchanges. And it is gathered by unique way.

Luxury resources like coal which are randomly shattered on maps can only gathered by merchant and can only be dropped at building called merchants tent. When the storage capacity of tent is full then merchant sets out to exchange that unit of coal with gold from a neutral trading post like building which is situated far away from the town maybe at corner of map. The trading post can be used by any civ. When merchant reaches trading post he returns to market and drops gold there. On the way other opponents can attack merchant and steal goods so the merchant can be guarded. Player can also build trading camps(which also act as mini defense tower) to ensure the route for merchant and make him have player-willing path.

I know adding a resource isn't that easy. You people have to balance the gameplay too. If you like it use, modify it.

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"Rare resources are a type of resource in Rise of Nations. They are limited in number and are usually gathered by a Merchant built at the Market. Each rare resource increases the gather rate of one or two basic resources and offers a special benefit such as lowering a certain research time or giving an economic or military boost."

Example

Horse Cost of Cavalry units reduced by 15%.

Or

Salt Cost of Infantry troops reduced by 10%.

But how can be?

The rare resources can be controlled instead gathered . Yeah and you can protect them.

Source: http://riseofnations.wikia.com/wiki/Rare_resources

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And we won't get a large competitive scene if there are too many complicated mechanics like this which require thought to figure out.

We have enough resources to worry about without needing to add in a "luxury" resource. Especially one which cannot be actually gathered. It's almost like EXP in AOE3 except not really, twice as annoying, and not as well thought out (no offence, i just mean if something isn't in the game design at the start, it's not worth adding it later. it will take much longer to balance and implement than if it was planned addition)

Edited by auron2401
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