Arsalaan Posted July 19, 2014 Report Share Posted July 19, 2014 I have a suggestion to add gold as a resource which can only be used to train mercenaries from neutral buildings and can be used for market exchanges. And it is gathered by unique way.Luxury resources like coal which are randomly shattered on maps can only gathered by merchant and can only be dropped at building called merchants tent. When the storage capacity of tent is full then merchant sets out to exchange that unit of coal with gold from a neutral trading post like building which is situated far away from the town maybe at corner of map. The trading post can be used by any civ. When merchant reaches trading post he returns to market and drops gold there. On the way other opponents can attack merchant and steal goods so the merchant can be guarded. Player can also build trading camps(which also act as mini defense tower) to ensure the route for merchant and make him have player-willing path.I know adding a resource isn't that easy. You people have to balance the gameplay too. If you like it use, modify it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2014 Report Share Posted July 19, 2014 (edited) Metal and gold are same.Adding new resources is not good for the gameplay. Is counterproductive because makes the game more focus in economy than military this means micromanagement. Edited July 19, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Arsalaan Posted July 19, 2014 Author Report Share Posted July 19, 2014 You are right and I knew that so I suggested gold as a optional resource. Not gathering it would not destroy player's economy. And there is no need to task your citizen to gather it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2014 Report Share Posted July 19, 2014 I suggest e durare rousources but as bonus not a stockpile resources that can be Ãnter change with a real one or a bonus, like skins give bonus defenses or some thing like Rise of Nations, like silk. Quote Link to comment Share on other sites More sharing options...
Arsalaan Posted July 19, 2014 Author Report Share Posted July 19, 2014 Sorry I couldn't get you.Do you mean instead of gold it provides bonuses. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2014 Report Share Posted July 19, 2014 "Rare resources are a type of resource in Rise of Nations. They are limited in number and are usually gathered by a Merchant built at the Market. Each rare resource increases the gather rate of one or two basic resources and offers a special benefit such as lowering a certain research time or giving an economic or military boost."ExampleHorse Cost of Cavalry units reduced by 15%.OrSalt Cost of Infantry troops reduced by 10%. But how can be? The rare resources can be controlled instead gathered . Yeah and you can protect them.Source: http://riseofnations.wikia.com/wiki/Rare_resources Quote Link to comment Share on other sites More sharing options...
Arsalaan Posted July 20, 2014 Author Report Share Posted July 20, 2014 It will damage the uniqueness of the game.I won't play a game who's gameplay is similar to the game which I played already. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 20, 2014 Report Share Posted July 20, 2014 It will damage the uniqueness of the game.I won't play a game who's gameplay is similar to the game which I played already. ok as you will. Quote Link to comment Share on other sites More sharing options...
auron2401 Posted July 20, 2014 Report Share Posted July 20, 2014 (edited) And we won't get a large competitive scene if there are too many complicated mechanics like this which require thought to figure out.We have enough resources to worry about without needing to add in a "luxury" resource. Especially one which cannot be actually gathered. It's almost like EXP in AOE3 except not really, twice as annoying, and not as well thought out (no offence, i just mean if something isn't in the game design at the start, it's not worth adding it later. it will take much longer to balance and implement than if it was planned addition) Edited July 20, 2014 by auron2401 1 Quote Link to comment Share on other sites More sharing options...
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