wondra2 Posted July 9, 2014 Report Share Posted July 9, 2014 First of all, nice work! Good looking game, and very similar to AoE II thats definitely amazing.There are a few impressions I would like to share and which may improve the game:- first of all shift + num doesnt add units to group its a minor flaw but but not-replicating common RTS keybindings isnt the best way to present a game- opening esc menu doesnt pause the game (same comment as above)- slow units movement speed may be realistic, but it hurts the gameplay considerably (when coupled with pathfinding, it may take even a few minutes for ~50 units to go through a gate).- it would not hurt to group units/buildings in train/build menu by type (melee/ranged, research/military, ...)and few more technical issues (I am sure they were submited before, but just in case):-allowing post-processing turns screen black (windows, GTX 760, up-to-date)-pathfinding is terrible. If moving, the units drop everything, freeze and then follow new path. It could be improved by following old path until new path is ready (that would add realism, human cant freeze in mid-action when given new command) Not even mentioning units run in random directions when group of units should go through a bottleneck.-some shaders didnt compile Quote Link to comment Share on other sites More sharing options...
feneur Posted July 23, 2014 Report Share Posted July 23, 2014 first of all shift + num doesnt add units to group its a minor flaw but but not-replicating common RTS keybindings isnt the best way to present a gameNot sure which games use Shift + num keys, but in any case 0 A.D. uses Ctrl + num keys which at least is the key combo I've seen in other games.-allowing post-processing turns screen black (windows, GTX 760, up-to-date)Yeah, there are some settings which can't be changed on their own etc, so we'll have to redo the in-game settings menu to be more intuitive. Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 24, 2014 Report Share Posted July 24, 2014 The unit speed issue has been noticed by a few team members (at least me and Scythetwirler) so it's likely to change. Quote Link to comment Share on other sites More sharing options...
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