iNcog Posted June 2, 2014 Report Share Posted June 2, 2014 OK guys, I have two very quick questions. I'm looking to dabble into map making and I think if I could get these two things down I could get right to it. I think that my questions could probably be answered from a tutorial, however given the amount of resources one has access to on this site, it would take almost as long finding the tutorial needed as it would take to figure it out in the map editor. If my questions can be answered in a tutorial, please just link that tutorial. ^^1. How do you make spawn points for CCs in a map?2. Is there a symmetry function in the atlas map editor? e.g. I'd like to make half of the map, then do a symmetry thing that would make the other half of the map a copy of that first half.I'm using the atlas editor that came with A16. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 2, 2014 Report Share Posted June 2, 2014 1. Place skirmish entities. S.a. the skirmish CC, skirmish infantry or other skirmish buildings. They'll be replaced by civ-specific buildings on game start. 2. That's not possible (yet?). 1 Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 2, 2014 Author Report Share Posted June 2, 2014 OK I tried what you said and everything works perfectly. The map editor is really, really intuitive, very nice.I'm going to try to make some maps, for fun but also make some nice balanced maps if possible. ^^ hmm Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 2, 2014 Author Report Share Posted June 2, 2014 OK another questionis there any way to copy paste a unit selection? would save SO much time for forests Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 2, 2014 Report Share Posted June 2, 2014 http://trac.wildfiregames.com/ticket/96 Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 2, 2014 Author Report Share Posted June 2, 2014 (edited) http://nooooooooooooooo.com/Well it doesn't matter, these maps will be HAND CRAFTED. Thanks for answering. For the record I looked at the Atlas Manual and indeed, there wasn't anything about copy/patse. Edited June 2, 2014 by iNcog Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 2, 2014 Report Share Posted June 2, 2014 It could be coming in the near future. But I haven't heard anything from trompetin in those 3 weeks. I hope he picks up the work again. There is a possibility to run a random script in Atlas though. Those normally create forests you can move. But of course, you need to start from one random map, as you can't move between different maps. One other possibility is editing the XML file directly. Either changing the name of the entities in there (like replace a pine with an oak tree), or copy-paste parts of XML to other XML files. But know that you'll copy-paste the exact location too in that case. Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 2, 2014 Author Report Share Posted June 2, 2014 I've found that a good forest can be made up of something like 50 trees, making a forest isn't that long in the end. It's like, oh idk, 1 minute? It's faster to create the forest manually through spam clicking and counting than it would be for me to go through xml files. ^^Thank you very much for all the advice you've given to me up until now sanderd. I really appreciate it. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 7, 2014 Report Share Posted June 7, 2014 awesome, trompetin made it happen: copy + paste of selected entities. he mentioned on IRC it's working even from one map to another (open Atlas twice).see the link in sander's post. Quote Link to comment Share on other sites More sharing options...
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