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Standard Tutorials to learn BLENDER and 3DSMAX

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"I am an honest small artist and trainer of the Council of Modders - Any questions are welcome"

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MODELING

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BLENDER

Hi all, so to start your formation I will update this thread with resources that I’ll find and ones that I’ll make

For the Blender basics: You need to watch all the videos, (Yes if you have some experience that will be boring) but you will learn small tips that might help you.

http://ericshs.com/vsb-desc.php?vsb=19#sthash.lNo6ZuEv.dpbs

3DSMAX

I’ll try to make the same tutorials for max and I’ll post them on my YouTube channel.

Progress:

Navigation and Interface 0%

Low poly tips :

http://www.wildfiregames.com/forum/index.php?showtopic=18340

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UVMAPPING

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BLENDER

Blender 3D UV unwrapping tips

3DSMAX

Using Roadkill*

http://www.pullin-shapes.co.uk/page8.htm

Using built-in Max

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TEXTURING

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RESSOURCE LINKS

Here are some links that you might find useful for making textures. All this sites are in the public domain

http://agf81.deviantart.com/gallery/

http://opengameart.org/users/yughues

http://pdtextures.blogspot.fr/

http://www.spiralgraphics.biz/packs/download.htm //For those you need to give credit

BLENDER

Texturing with Blender (Thanks to Enrique)

http://www.wildfiregames.com/forum/index.php?showtopic=18245

A0 (Thanks to Enrique)

http://www.wildfiregames.com/forum/index.php?showtopic=17542

Another tutorial to make your textures more realistic**

http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/

3DSMAX

GIMP

Seamless Textures (Nice one from Enrique)

http://cgcookie.com/blender/2014/04/15/tip-seamless-textures-gimp/

Normal Mapping

http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html

Ambient Occlusion

http://www.laurenscorijn.com/articles/ambient-occlusion-baking

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RIGGING

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BLENDER

https://www.youtube.com/watch?v=CQ1jw7zvuCI

http://www.blenderguru.com/videos/introduction-to-rigging/

3DSMAX

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ANIMATION

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ANIMAL REFERENCE RESSOURCE

http://www.wildfiregames.com/forum/index.php?showtopic=15664

BLENDER

3DSMAX

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IN GAME IMPORTATION

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LEGAL WAIVER: Please read this before contributing.

Tips & requirements of the engine:

- Approx triangle count for buildings: small 2k-5k, mid 4k-6k, big 6k-8k, wonders 8k-12k.
- The engine uses .DAE (Collada) format for models and animations.
- The engine does not render double-faced polys, so if you want a polygon with both faces rendered, you need to duplicate it and flip the normals.
- The engine does not tile the textures like blender does, so when UV mapping, keep the UV islands within the texture space.
- We use two UV coordinates, one with overlapping UVs for diffuse, normal/parallax and specularity and another non-overlapping for AO maps.

- Building models need to extend below the ground (-Z axis) because it can be visible when the building is constructed in uneven terrain.
- To get the correct scale it is very useful to import a building from the game into blender as a reference.

BLENDER

How to Import/export assets and bake AO maps in Blender3D

How to export animations from Blender3D to 0AD

3DSMAX

Drop propping

https://www.youtube.com/watch?v=4kA5v1LFYII

http://www.wildfiregames.com/forum/index.php?showtopic=18232&page=1

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PLUGINS AND ADDITIONNAL SOFTWARE

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*You can download Roadkill here

http://www.pullin-shapes.co.uk/page8.htm

**If you have windows 8.1, CrazyBump won't work for you, you can either

Try to find the normal map plugin for gimp here :

code.google.com/p/gimp-normalmap/downloads/list

The NVIDIA Bump plugin for photoshop :

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

The Insane bump program :

https://sites.google.com/site/ccdsurgeon/download

BRUSHES

A nice set of brushes for scratching your textures. Warning : they are really big.

http://www.obsidiandawn.com/scratchout-photoshop-gimp-brushes

Edited by stanislas69
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