Jump to content

CG ART Academy


Stan`
 Share

Recommended Posts

Standard Tutorials to learn BLENDER and 3DSMAX

309j4gg.jpg

"I am an honest small artist and trainer of the Council of Modders - Any questions are welcome"

_____________________________________________________________________________________________________________________________________

MODELING

_____________________________________________________________________________________________________________________________________

BLENDER

Hi all, so to start your formation I will update this thread with resources that I’ll find and ones that I’ll make

For the Blender basics: You need to watch all the videos, (Yes if you have some experience that will be boring) but you will learn small tips that might help you.

http://ericshs.com/vsb-desc.php?vsb=19#sthash.lNo6ZuEv.dpbs

3DSMAX

I’ll try to make the same tutorials for max and I’ll post them on my YouTube channel.

Progress:

Navigation and Interface 0%

Low poly tips :

http://www.wildfiregames.com/forum/index.php?showtopic=18340

_____________________________________________________________________________________________________________________________________

UVMAPPING

_____________________________________________________________________________________________________________________________________

BLENDER

Blender 3D UV unwrapping tips

3DSMAX

Using Roadkill*

http://www.pullin-shapes.co.uk/page8.htm

Using built-in Max

_____________________________________________________________________________________________________________________________________

TEXTURING

_____________________________________________________________________________________________________________________________________

RESSOURCE LINKS

Here are some links that you might find useful for making textures. All this sites are in the public domain

http://agf81.deviantart.com/gallery/

http://opengameart.org/users/yughues

http://pdtextures.blogspot.fr/

http://www.spiralgraphics.biz/packs/download.htm //For those you need to give credit

BLENDER

Texturing with Blender (Thanks to Enrique)

http://www.wildfiregames.com/forum/index.php?showtopic=18245

A0 (Thanks to Enrique)

http://www.wildfiregames.com/forum/index.php?showtopic=17542

Another tutorial to make your textures more realistic**

http://www.blenderguru.com/videos/the-secrets-of-realistic-texturing/

3DSMAX

GIMP

Seamless Textures (Nice one from Enrique)

http://cgcookie.com/blender/2014/04/15/tip-seamless-textures-gimp/

Normal Mapping

http://www.chrisalbeluhn.com/Normal_Map_Tutorial.html

Ambient Occlusion

http://www.laurenscorijn.com/articles/ambient-occlusion-baking

_____________________________________________________________________________________________________________________________________

RIGGING

_____________________________________________________________________________________________________________________________________

BLENDER

https://www.youtube.com/watch?v=CQ1jw7zvuCI

http://www.blenderguru.com/videos/introduction-to-rigging/

3DSMAX

_____________________________________________________________________________________________________________________________________

ANIMATION

_____________________________________________________________________________________________________________________________________

ANIMAL REFERENCE RESSOURCE

http://www.wildfiregames.com/forum/index.php?showtopic=15664

BLENDER

3DSMAX

_____________________________________________________________________________________________________________________________________

IN GAME IMPORTATION

_____________________________________________________________________________________________________________________________________

LEGAL WAIVER: Please read this before contributing.

Tips & requirements of the engine:

- Approx triangle count for buildings: small 2k-5k, mid 4k-6k, big 6k-8k, wonders 8k-12k.
- The engine uses .DAE (Collada) format for models and animations.
- The engine does not render double-faced polys, so if you want a polygon with both faces rendered, you need to duplicate it and flip the normals.
- The engine does not tile the textures like blender does, so when UV mapping, keep the UV islands within the texture space.
- We use two UV coordinates, one with overlapping UVs for diffuse, normal/parallax and specularity and another non-overlapping for AO maps.

- Building models need to extend below the ground (-Z axis) because it can be visible when the building is constructed in uneven terrain.
- To get the correct scale it is very useful to import a building from the game into blender as a reference.

BLENDER

How to Import/export assets and bake AO maps in Blender3D

How to export animations from Blender3D to 0AD

3DSMAX

Drop propping

https://www.youtube.com/watch?v=4kA5v1LFYII

http://www.wildfiregames.com/forum/index.php?showtopic=18232&page=1

_____________________________________________________________________________________________________________________________________

PLUGINS AND ADDITIONNAL SOFTWARE

_____________________________________________________________________________________________________________________________________

*You can download Roadkill here

http://www.pullin-shapes.co.uk/page8.htm

**If you have windows 8.1, CrazyBump won't work for you, you can either

Try to find the normal map plugin for gimp here :

code.google.com/p/gimp-normalmap/downloads/list

The NVIDIA Bump plugin for photoshop :

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

The Insane bump program :

https://sites.google.com/site/ccdsurgeon/download

BRUSHES

A nice set of brushes for scratching your textures. Warning : they are really big.

http://www.obsidiandawn.com/scratchout-photoshop-gimp-brushes

Edited by stanislas69
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...