Romulus Posted January 21, 2014 Report Share Posted January 21, 2014 (edited) ALL YOUR FARM ARE BELONG TO MEFirstly, I do apologize for the crude screenshots etc, I just briefly did as pointers, because lots have asked about tactics and "how tos". So this is aimed to just give you an idea of this strategy. Firstly, this is a blitzkrieg (storm the castle) gung ho method which probably won't work with beginners, because you have to be quick and know the game. The worst is that you may lose countless men and not be successful launching your assault. And you will need many many more units than what I used.Now the way I did this was about 3 battles later, in which (blue team my enemy) had at least 50/70 units to my 20 How the odds swung in my favour was deploying my cavalry to entice them to a fort near my zone, then let them get shot to pieces by archers.After this attack, the enemy had to revert and start unit production, and this time is the critical phase because at this moment you march straight through their town.With the remnants of my 20 unit army, I forced and rammed through to breach a path to the clear land on the other side. Assuming of course there was clear land, (I was lazy to send out scout Once your men have reached the clear land, immediately establish fort. This serves as an anchor in which to retreat to protect your men, or make more. (In this example I didn't create any, just my 20 Once a fort is built, repel any any attackers and immediately march out to attack the CC.After the CC has fully been demolished, immediately start building your CC on the site.Once that's done, a successful compromise has been executed _________________________________________________________Key Notes:Veteran Spearmen have the best infantry attack on CCs, and WITHOUT being attacked by enemy units, I recommend at least 25 to fully bring a CC down, and that's withstanding heavy arrow fire from the populace inside.WHY DON'T YOU JUST USE RAMS???Because rams cost huge amounts of metal, and once attacking a building, one enemy unit is enough to kill it. So it's a waste.Units VS buildings is the name of the game in this strategy.Against an tougher opponent, the only thing you do, is X-times the amount of soldiers you use Edited January 21, 2014 by Romulus Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2014 Report Share Posted January 22, 2014 You do this with the Ai? Many players like me put many obstacles to avoid you do this. Example tower houses and walls. Now with escort option is more easy perform rush and defenses example you can protect civic center repair , as a way to kill the attackers. Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 22, 2014 Author Report Share Posted January 22, 2014 (edited) You do this with the Ai? Many players like me put many obstacles to avoid you do this. Example tower houses and walls. Now with escort option is more easy perform rush and defenses example you can protect civic center repair , as a way to kill the attackers.Yes This is only one of several methods. If there was obstacles, I wouldn't of used this strategy Or I would, but then, I'd flank the city from both sides, clear one half with rams and cavalry, and then attack the other side with infantry The rams will be expensive, but worth the cost. Edited January 22, 2014 by Romulus Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2014 Report Share Posted January 22, 2014 Good. But not all maps you have a friendly topography I mean I love mountain maps and river maps, like Alpine Valley or Corinthian Isthmus. In Corinthian Isthmus You need do same but with a navy. Is very powerful defensive map. I remember had a team with Leper against other 2 guys , we defeat one of them but the last guy was really good with his Spartans. His tired ans surrender but wasn't a decisive victory.The other was Aegis using Persian was the best defensive combat that the Ai perform against me. Other map thst difficult to play are Zagros Mountain and Deep Forest. The siege machine are difficult to move in those and have too much forest. Easily to defend but hard to attack.Ok other quick tip. Ever and ever you need have a dock if it's possibly it's a good storehouse/farmstead that don't need territory expansion. A survive in Sicily map with this after lost my CC. Can be interesting if Aegis can build docks only for survive. Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 22, 2014 Author Report Share Posted January 22, 2014 Hmm this map was lake. I never actually played it before. And yes docks are good to have. Although, haven't had a need to use them much. But, the way I like to play is having few soldiers and take on many others as possible.Get more kills and less own kills for military score The Roman way Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2014 Report Share Posted January 22, 2014 Hmm this map was lake. I never actually played it before. And yes docks are good to have. Although, haven't had a need to use them much. But, the way I like to play is having few soldiers and take on many others as possible.Get more kills and less own kills for military score The Roman way thst why i use defenses. And temple to have better efficient army. When we have formations like testudo can be more efficient for infantry units. In December I suggest improved formation and include news that are not seen before in RTS.I paste this from Wikipedia.At the command orbem formate, the legionaries assumed a circle-like formation with the archers placed in the midst of and behind the legionaries providing missile fire support. This tactic was used mainly when a small number of legionaries had to hold a position and were surrounded by enemies.You can imagine this in the game form a circle with infantry (human wall) and perform fire with ranged. Actually we don't have a circle formation or a empty box.Other observation the behavior like hold can be have bonus. Stand ground can be have more pierce armor and less hack armor. This can symbolized a unit holding with their shield a enemy projectile fire. Obviusly this in case of infantry, for ranged stand ground is more like a be strategical static attacked then defensive. Even a animation of soldier holding a position with the shield up to 45 degrees. With melee cavalry can be have none effect.For what reason can be practical this? If you want to do something like Spartans in Themopylae, I mean close a stretch path. May be the other infantry can't have this one is the pikeman, in this case for pikeman the attack bonus can be more high like a one kill for hitting cavalry. Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted January 22, 2014 Report Share Posted January 22, 2014 Is this too help rush players then please no Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2014 Report Share Posted January 22, 2014 My idea or the idea from Romulus ? Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 22, 2014 Author Report Share Posted January 22, 2014 (edited) My idea or the idea from Romulus ?I think he was referring to your quote.Here's an example of "The Roman way"Some dev member, (I can't remember who) mentioned stats recorded for individual battles...What I want to see is stats of how many soldiers VS enemySay I have 30 soldiers, enemy fought with 60 but lost 60 units, How many soldiers did the battle have?Then we can ah I had 30 fighting your 60 ... understand? Edited January 22, 2014 by Romulus Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2014 Report Share Posted January 23, 2014 Of course that is clear, but the question is how perform this Roman way how do this possible? Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 23, 2014 Author Report Share Posted January 23, 2014 (edited) Of course that is clear, but the question is how perform this Roman way how do this possible?By being smart Never waste your men on a stupid attack. As in, don't throw your army in chaos where the enemy is guaranteed win.Always gain hold of geography that the enemy needs (mines/wood/food) and defend it.Here's another example, I played this now.Me against two allied AI on hard.First half hour, both teams kept pouring into my city, hundreds of hoplites....You see Iphicrates 847 but only killed 163 of mine lolz ... Athenians are lame Sparta (green) was more difficult. Few units but very tough to be. Their hoplites are very strong.If Sparta trained more than 800 units, then I would of probably had many more units killed, maybe 500 :/I never built walls.So the end is Romans 363 VS Greeks 1138 1138 Greeks dead.283 Romans dead80 Romans remain victorious Edited January 23, 2014 by Romulus Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 23, 2014 Author Report Share Posted January 23, 2014 Of course that is clear, but the question is how perform this Roman way how do this possible?I played Athenians hardest.In total in 5 matches against hardest AI Greeks, 4000 VS 470 Romans ... 4000 dead Pretend the Athens hero comes here and lays his sword at my feet. Quote Link to comment Share on other sites More sharing options...
alpha123 Posted January 25, 2014 Report Share Posted January 25, 2014 Athenians are actually quite good, they just play a little different from a lot of other civs. As Athenians probably the best strategy is to rush to city phase, using slingers to harass and distract the enemy while you boom. Once in City Phase, Athens is easily on par with every other civ, if not better. The Athenian champions are really good. Eventually the aim, IIRC, is to have Athens be slightly more tech-focused. BTW, do you play in the lobby? You do reasonably well against the AI, I’d like to play you sometime in a duel. (My main civ is Persians, and I occasionally play Athenians.) I’ve not heard of the “individual battle stats” thing until now, but I agree that would be pretty cool. Probably not toooo difficult to implement since we do have battle detection working, but not quite trivial and very low priority. Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 25, 2014 Author Report Share Posted January 25, 2014 (edited) Athenians are actually quite good, they just play a little different from a lot of other civs. As Athenians probably the best strategy is to rush to city phase, using slingers to harass and distract the enemy while you boom. Once in City Phase, Athens is easily on par with every other civ, if not better. The Athenian champions are really good.Eventually the aim, IIRC, is to have Athens be slightly more tech-focused.BTW, do you play in the lobby? You do reasonably well against the AI, Id like to play you sometime in a duel. (My main civ is Persians, and I occasionally play Athenians.)Ive not heard of the individual battle stats thing until now, but I agree that would be pretty cool. Probably not toooo difficult to implement since we do have battle detection working, but not quite trivial and very low priority.I have to admit those slingers are an absolute pest lol And the way I like to play, generally stirs abit of bothery against Wraiitis bot on higher difficulty levels. Used to an AI attacking with 3 maybe 5 units early in the game... But this AI swarms the village with an entire army. Which is actually something that's new in this genre. Because now you can have proper contest. Interesting to see how his bot evolves over the course of alphasHaving battled both Spartans and Athenians, Spartans use fewer units compared to the Athenians. I think maybe in time you could focus on making the Athenian navy strong as well. Because next to the Phoenecians these guys were the mightiest at sea.Sparta had a strong army, but few, as indeed how the AI applies.For the Persians though, in terms of numbers these guys put everyone to shame. Everything was bigger, lots of people, but inferior. So their navy and units need to be very very cheap but not so strong. And I haven't played in the lobby yet, because I'm waiting for a new router and ISP change, but certainly accept the dual If you play as Persians, then I will play as Macedonia... That should be pretty epic Edited January 25, 2014 by Romulus 1 Quote Link to comment Share on other sites More sharing options...
alpha123 Posted January 31, 2014 Report Share Posted January 31, 2014 Sounds good Romulus. When do you think you could play?Macedonia, not Rome? Going for historical accuracy I guess? Will definitely be epic, Macedonia is one of the best civs right now, and Persians are definitely not shabby either. 1 Quote Link to comment Share on other sites More sharing options...
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