Lion.Kanzen Posted December 20, 2013 Report Share Posted December 20, 2013 How mods can add new sounds variations, i mean file and differentiate from other, example I want add a sound for New phase reached. and actually tech reach and phase reach are same, how i can differenciate and put the new one in my Aristeia Mod. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 20, 2013 Report Share Posted December 20, 2013 In [MOD]/simulation/data/technologies, you have the files where the technologies are defined. Per technology, you can add a different sound under the "SoundComplete" name. The sound has to be defined in [MOD]/audio as an xml file to handle certain variations of the sound. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2013 Author Report Share Posted December 20, 2013 In [MOD]/simulation/data/technologies, you have the files where the technologies are defined. Per technology, you can add a different sound under the "SoundComplete" name. The sound has to be defined in [MOD]/audio as an xml file to handle certain variations of the sound.and if I want put now Directly over main version, for now not exist a difference between both (I dont noticed if its truth this). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2013 Author Report Share Posted December 20, 2013 its this one? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2013 Author Report Share Posted December 20, 2013 (edited) ok I get it. thank you XD. Edited December 20, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 20, 2013 Report Share Posted December 20, 2013 The xml files are sound attributes typically for the game (like you see the distance, some small variations and stuff). These attributes need to work on an actual sound file, which is usually encoded in ogg format. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2013 Author Report Share Posted December 20, 2013 The xml files are sound attributes typically for the game (like you see the distance, some small variations and stuff). These attributes need to work on an actual sound file, which is usually encoded in ogg format. don't worry, I see that now I feeling familiar with the code. Quote Link to comment Share on other sites More sharing options...
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