Lion.Kanzen Posted October 6, 2013 Report Share Posted October 6, 2013 (edited) When the units try to enter in wall protected city. For example a Iberian settlement, units must be retreat, not wall try to cross the walls. Edited October 6, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 7, 2013 Report Share Posted October 7, 2013 This is a pathfinder issue. The pathfinder sees it's not possible to reach a target, but doesn't tell why. So it is very difficult to do for the AI. As a result, the AI just tries again and again to find a path, but will never find one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7, 2013 Author Report Share Posted October 7, 2013 But is very hard lag, and is suicide attack for the Ai. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 8, 2013 Report Share Posted October 8, 2013 Well, the AI should learn how to attack a wall too (walls used to be attackable by normal soldiers, but now they aren't). This will be rather hard to do though. Quote Link to comment Share on other sites More sharing options...
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