fabio Posted August 19, 2013 Report Share Posted August 19, 2013 SVN r13707 on linux:Running 286 tests.........................................................................................................................................In TestCmpTemplateManager::test_LoadTemplate:../../../source/simulation2/tests/../../../source/simulation2/tests/test_CmpTemplateManager.h:89: Error: Expected (std::wstring(preview->ToXML()) == std::wstring(L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position>" L"<Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>" L"<VisualActor><Actor>example</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>")), found (L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision><VisualActor><Actor>example</Actor><DisableShadows></DisableShadows><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>" != L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision><VisualActor><Actor>example</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>")../../../source/simulation2/tests/../../../source/simulation2/tests/test_CmpTemplateManager.h:103: Error: Expected (std::wstring(previewobstruct->ToXML()) == std::wstring(L"<Footprint><Circle radius=\"4\"></Circle><Height>1.0</Height></Footprint>" L"<Obstruction>" L"<Active>false</Active><BlockConstruction>true</BlockConstruction><BlockFoundation>false</BlockFoundation>" L"<BlockMovement>true</BlockMovement><BlockPathfinding>false</BlockPathfinding>" L"<DisableBlockMovement>false</DisableBlockMovement><DisableBlockPathfinding>false</DisableBlockPathfinding>" L"<Unit radius=\"4\"></Unit>" L"</Obstruction>" L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position>" L"<Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>" L"<VisualActor><Actor>example</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>")), found (L"<Footprint><Circle radius=\"4\"></Circle><Height>1.0</Height></Footprint><Obstruction><Active>false</Active><BlockConstruction>true</BlockConstruction><BlockFoundation>false</BlockFoundation><BlockMovement>true</BlockMovement><BlockPathfinding>false</BlockPathfinding><DisableBlockMovement>false</DisableBlockMovement><DisableBlockPathfinding>false</DisableBlockPathfinding><Unit radius=\"4\"></Unit></Obstruction><Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision><VisualActor><Actor>example</Actor><DisableShadows></DisableShadows><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>" != L"<Footprint><Circle radius=\"4\"></Circle><Height>1.0</Height></Footprint><Obstruction><Active>false</Active><BlockConstruction>true</BlockConstruction><BlockFoundation>false</BlockFoundation><BlockMovement>true</BlockMovement><BlockPathfinding>false</BlockPathfinding><DisableBlockMovement>false</DisableBlockMovement><DisableBlockPathfinding>false</DisableBlockPathfinding><Unit radius=\"4\"></Unit></Obstruction><Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision><VisualActor><Actor>example</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>")../../../source/simulation2/tests/../../../source/simulation2/tests/test_CmpTemplateManager.h:110: Error: Expected (std::wstring(previewactor->ToXML()) == std::wstring(L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>" L"<VisualActor><Actor>example2</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>")), found (L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision><VisualActor><Actor>example2</Actor><DisableShadows></DisableShadows><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>" != L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision><VisualActor><Actor>example2</Actor><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>")....................................................................................................................................................Failed 1 of 286 testsSuccess rate: 99% Quote Link to comment Share on other sites More sharing options...
leper Posted August 19, 2013 Report Share Posted August 19, 2013 Fixed in r13709. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.