EojjN Posted June 26, 2013 Report Share Posted June 26, 2013 Hi everyone, I'm new to the forum and am very keen to contribute somehow to the project.I'm quite interested in designing models for buildings but have very little knowledge of 3D modelling, although I am a very quick learner and I'm very enthusiastic about all this!Can anyone point me in the right direction? Maybe some decent tutorials or stuff to read?I already have Blender, not used it yet though. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 26, 2013 Report Share Posted June 26, 2013 (edited) Show us what you can do. Edited June 26, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted June 26, 2013 Report Share Posted June 26, 2013 I'd recommend the Blender Noob to Pro Wikibook if your relatively new to Blender Welcome to the forums btw! 1 Quote Link to comment Share on other sites More sharing options...
frenchiveruti Posted June 27, 2013 Report Share Posted June 27, 2013 I'd recommend the Blender Noob to Pro Wikibook if your relatively new to Blender Welcome to the forums btw!Links please! Quote Link to comment Share on other sites More sharing options...
serveurix Posted June 27, 2013 Report Share Posted June 27, 2013 Links please! http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro for the english version. 1 Quote Link to comment Share on other sites More sharing options...
frenchiveruti Posted June 29, 2013 Report Share Posted June 29, 2013 http://en.wikibooks....3D:_Noob_to_Pro for the english version.yay ty! Quote Link to comment Share on other sites More sharing options...
Riddik Posted August 18, 2013 Report Share Posted August 18, 2013 Speaking of using Blender, I grabbed some of the 3D Assets from the github repo, and tried to import them using the latest Blender, I think the gaia/berries. I didn't get any errors, or crashes, but there's no geometry in the scene. I'm pretty proficient with Blender as I use it for Web Design for some Elements, and some Architectural walk throughs for client's.I'm currently using Blender v2.68 (from the blender.org site).My OS is Debian 7.0. 16GB RAM, nVidia GTX 580 3GB.I'm pretty sure it's not my system, but rather, either something missing in Blender, or a step I need to do before importing.The reason I'm trying to import the models is to do some Art Renderings using the Assets from 0AD, along with credits back to 0AD and contributors. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 18, 2013 Report Share Posted August 18, 2013 Speaking of using Blender, I grabbed some of the 3D Assets from the github repo, and tried to import them using the latest Blender, I think the gaia/berries. I didn't get any errors, or crashes, but there's no geometry in the scene.OpenCOLLADA (that Blender uses to import Collada documents) silently fails to load some models, especially ones exported from 3DS Max, which apparently the berry bush was. I think to make it work you should open the DAE in a text editor and remove the <ambient>, <diffuse>, and <transparent> effects (any that contain textures). There may be other errors or warnings, that exporter is not very good at following the Collada spec. Quote Link to comment Share on other sites More sharing options...
Riddik Posted August 18, 2013 Report Share Posted August 18, 2013 OpenCOLLADA (that Blender uses to import Collada documents) silently fails to load some models, especially ones exported from 3DS Max, which apparently the berry bush was. I think to make it work you should open the DAE in a text editor and remove the <diffuse> effect. There may be other errors or warnings, that exporter is not very good at following the Collada spec.Thanks I'll have a play with that. Quote Link to comment Share on other sites More sharing options...
Riddik Posted August 18, 2013 Report Share Posted August 18, 2013 Ok, I've tried a few different models from the github repo, and from the install folder (where I had to rename the files so they show up in Blenders file browser), and nothing.I also tried a couple of different Collada Import python scripts, which just throw errors.Before anyone mentions it, no I will not use 3DS, hehe.This must be doable as Blender is mentioned in the Wiki as one of the 3D Editors that can be used for modding. Quote Link to comment Share on other sites More sharing options...
Enrique Posted August 18, 2013 Report Share Posted August 18, 2013 Ok, I've tried a few different models from the github repo, and from the install folder (where I had to rename the files so they show up in Blenders file browser), and nothing.I also tried a couple of different Collada Import python scripts, which just throw errors.Before anyone mentions it, no I will not use 3DS, hehe.This must be doable as Blender is mentioned in the Wiki as one of the 3D Editors that can be used for modding.which assets are you trying to import into blender? any error message? Quote Link to comment Share on other sites More sharing options...
Riddik Posted August 19, 2013 Report Share Posted August 19, 2013 Trying to import pretty much everything, hopefully. I'd like to try render some scenes only using the game assets, and if successful I'd like to offer them back to the community so they can be used to raise funds. The only thing I ask is credit for the renders, and credit for the original creators of the assets. I was thinking along the lines of Photo Quality Art Works that can be framed and hung. This of course is dependant on my time. I hope this also gives others the inclination to do the same thing, and help raise funds for development.I've been able to import some, and I came across a converter that can change the .pmd, .dae to .blend, which I'll try out later tonight on a Win machine. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 20, 2013 Report Share Posted August 20, 2013 I was able to get the berry bush DAE to import into Blender 2.65 after editing the DAE, as explained above.Apparently there is another PMD format out there with scripts for Blender, but it's almost certainly not the same one we use for 0 A.D. (which is our own creation and completely specific to the engine). Also, any PMDs remaining in SVN/Git are almost certainly skeletal models, and as PMD is a lossy format, there's no good way of converting them back to DAEs.Can you post an example of a DAE that you can't import into Blender after editing it (if necessary)? You can zip it first to attach here. Quote Link to comment Share on other sites More sharing options...
Riddik Posted August 21, 2013 Report Share Posted August 21, 2013 I really should stay away from the computer when I haven't had enough sleep, I also got the files to import after properly following the instructions. Thanks for the help, now to clone the github repo, to grab all the Assets. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 21, 2013 Report Share Posted August 21, 2013 That could be my fault as well, I had edited my reply with more detail right after you responded Glad you got it working! Quote Link to comment Share on other sites More sharing options...
Riddik Posted August 21, 2013 Report Share Posted August 21, 2013 All good, these things happen. Quote Link to comment Share on other sites More sharing options...
Simbac Posted September 8, 2013 Report Share Posted September 8, 2013 Hi,I'm new here, too and I would love to help out for this project.I'm doing 3d-modelling in Autodesk Maya as a hobby.So is there any ToDo-list or something, where I can find, which models are still needed? Quote Link to comment Share on other sites More sharing options...
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