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New introduction


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Hello everyone,

I wanted to write an introduccion message before starting to comment on the forum.

I discovered this game a week ago and I was impressed by this game's quality although (or thanks to) it's open-source and it's developed by a community that are also players.

I have been reading the forum for a few days and I have had a good time reading it every time I have entered because I'm practising my English while I'm discovering how game's development works and also learning some history, greek and latin in some posts (I love history and I'm studying it).

Well, this's enough. I'll try to participate as much as I can and contribute with some ideas whenever possible too.

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If you want to follow the game development, you can follow discussions at #0ad-dev on quakenet irc (or read some logs: http://irclogs.wildfiregames.com/).

And if you want to try something, there are some beginner's tasks available (http://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~simple&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&report=16&order=priority) although it depends on your experience which tasks will be simple and which will be hard.

When you're developing the game, it's also good to play it. As then you'll see unwanted side effects.

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I didn't mean segmented in different developers but separate in different languages (as you say programming, art designing …) For someone as me who never has found out before how it works it could seem that all the work to create a game it's the same kind of work (I don't know if I'm understandable enough). But then you discover that for someone to program the movement of a body someone have had to design the body in the first place (it might seem very essential).

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