Strannik Posted July 14, 2017 Report Share Posted July 14, 2017 (edited) Uploaded the .blend file. It was saved with Blender 2.78c. This file contains initial camera+lamps setup from the original file by Micket and all new animations (made so far) as actions in Action Editor. Also there is a test action I could not get rid of. It serves no purpose. Notable changes to animations: Fixed a clipping issue with idle_01 I totally forgot to fix before rendering. Fixed interpolation issues with idle_02. cobra_animations_WIP_170714.7z If anyone wants to try animations in the game or make additional animations, please consider reading notes below. I have not tested it in the game. So the scale may be off. I will scale animations, should it be required. Creating animations that use movement (like idle_01 or walk) may be a nightmare as the armature does not use any constraints. Maybe later I can add something like Follow Path+Spline IK to help with that problem. I am not certain I can spare enough time to complete idle_03 during this weekend. I will try to get it done by the end of the next week then. Edited July 14, 2017 by Strannik 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 15, 2017 Report Share Posted July 15, 2017 Quote I am not certain I can spare enough time to complete idle_03 during this weekend. I will try to get it done by the end of the next week then. @Strannik That's not an issue, do not worry. The team is currently in commit freeze, so no new features will be added until next alpha, which leaves you a few months Thanks for providing the blendfiles ! Quote Link to comment Share on other sites More sharing options...
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