chaosislife Posted June 11, 2013 Report Share Posted June 11, 2013 (edited) On new game I'm getting the following errors :ERROR: GUI page 'page_session.xml': Failed to call init() functionERROR: JavaScript error: gui/common/music.js line 155 TypeError: Engine.StartPlaylist is not a function ([object Array],3,true)@gui/common/music.js:155 ()@gui/common/music.js:90 (2)@gui/common/music.js:70 init([object Object],(void 0))@gui/session/session.js:144 reallyStartGame()@gui/loading/loading.js:111ERROR: JavaScript error: gui/common/music.js line 155 TypeError: Engine.StartPlaylist is not a function ([object Array],2,true)@gui/common/music.js:155 ()@gui/common/music.js:102 (5)@gui/common/music.js:70 leaveGame()@gui/session/session.js:219 ([object Object])@Some XML file:55The title music then continues to play, I can't rotate the map, and one of my cheaty lil mod units that's based on the slave unit throws the following error and won't display on the build screen.ERROR: CXeromyces: Parse error: units/chaos_support_slave:1: Expecting an element VisibleInAtlasOnly, got nothingERROR: CXeromyces: Parse error: units/chaos_support_slave:1: Invalid sequence in interleaveERROR: CXeromyces: Parse error: units/chaos_support_slave:1: Element VisualActor failed to validate contentERROR: RelaxNGValidator: Validation failedERROR: Failed to validate entity template 'units/chaos_support_slave'did the slave base get deleted? cuz I can just use something else for that. I just liked having a male gatherer. Actually, if you could make something that resembles the AoM militia unit I'd that's capable of gathering and chucking their spears I'd LOVE YOU. Edited June 11, 2013 by chaosislife Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 11, 2013 Report Share Posted June 11, 2013 There have been a lot of changes to the music stuff. Did you try to do a completely clean compile (also cleaning the workspaces)? Quote Link to comment Share on other sites More sharing options...
leper Posted June 11, 2013 Report Share Posted June 11, 2013 ERROR: GUI page 'page_session.xml': Failed to call init() functionERROR: JavaScript error: gui/common/music.js line 155 TypeError: Engine.StartPlaylist is not a function ([object Array],3,true)@gui/common/music.js:155 ()@gui/common/music.js:90 (2)@gui/common/music.js:70 init([object Object],(void 0))@gui/session/session.js:144 reallyStartGame()@gui/loading/loading.js:111ERROR: JavaScript error: gui/common/music.js line 155 TypeError: Engine.StartPlaylist is not a function ([object Array],2,true)@gui/common/music.js:155 ()@gui/common/music.js:102 (5)@gui/common/music.js:70 leaveGame()@gui/session/session.js:219 ([object Object])@Some XML file:55The game needs a rebuild, if you are using the autobuild I'll probably start a new one after some changes later today.did the slave base get deleted? cuz I can just use something else for that. I just liked having a male gatherer. Actually, if you could make something that resembles the AoM militia unit I'd that's capable of gathering and chucking their spears I'd LOVE YOU.No, it didn't. We just added a new required element to the VisualActor element and the game needs a rebuild (or if you just copied the template instead of using inheritance the new element (VisibleInAtlasOnly) needs to be added). Quote Link to comment Share on other sites More sharing options...
chaosislife Posted June 16, 2013 Author Report Share Posted June 16, 2013 (edited) Ok aside from new unrelated bugs it all works fine now. As to the slaves I just decided to drop them since they were buggy to begin with. I now use a version of the toxotes that's modded to have a melee attack as well as the ranged. They no longer "hunt" chickens. Edited June 16, 2013 by chaosislife Quote Link to comment Share on other sites More sharing options...
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