zaphzaph Posted March 5, 2013 Report Share Posted March 5, 2013 Hello all,I'm actually trying on import psa files into Blender for test to realize new animations.And unfortunately that don't work for me.I've install the lastest add-on and i've this error :Can you help me ? Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted March 5, 2013 Report Share Posted March 5, 2013 Enrique reports some problems with this version of Blender here: http://www.wildfiregames.com/forum/index.php?showtopic=15552&st=320Maybe something related? Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 5, 2013 Report Share Posted March 5, 2013 Hello zaphzaph, I'm not an expert in the animation area, but I think the blender addon for .psa relates to UDK animation armatures. I don't know if it's the same .psa format exported by Max3D (which I think our psa animations are from Max)I'll try to investigate more on this (I didn't know that blender had .psa importer addon). Coincidentally, I'm downloading the last UDK version to get started with it... I'll make some tests and see if UDK is able to import our .psa animations and if they can be tweaked further from there. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 5, 2013 Report Share Posted March 5, 2013 If you mean 0 A.D.'s PSA animations, those are proprietary binary files and specific to the game, so I'd be very surprised if anything else used them (other than maybe a Max plugin we used before supporting COLLADA). Quote Link to comment Share on other sites More sharing options...
zaphzaph Posted March 6, 2013 Author Report Share Posted March 6, 2013 in reallity i mean, that the PSA files are animations files specifific to 0 ad and particulary to Pyrogenesis.But i don't know how to open it to work on this animation !! Please can you tell me how to do that ! Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 6, 2013 Report Share Posted March 6, 2013 I don't think that the PSA files can be loaded into any software currently (except for the game itself). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 6, 2013 Report Share Posted March 6, 2013 you can use blender zaphzaph? sorry if i ask this off topic matter, im interesting in reclute some people for bronze mode, and i see your the request to collaborate in documemntation, but is more plus if you can do other skills.apologies again. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 6, 2013 Report Share Posted March 6, 2013 But i don't know how to open it to work on this animation !! Please can you tell me how to do that ! Are you using our SVN repository or a release version of the game? If you're using a release, the original COLLADA (.dae) files will be pre-converted to PSA, but you can get the originals in most cases from SVN. For the others, some of the source .max files are in our art SVN, we might be able to get those if you need them.Which animation(s) were you looking for in particular? Also keep in mind the animation needs a rig/skeleton to be useful for anything, the PSA alone wouldn't help you much (the particulars of what it is can be found here). 2 Quote Link to comment Share on other sites More sharing options...
zaphzaph Posted March 7, 2013 Author Report Share Posted March 7, 2013 i use blender 3ds max and maya ( with student license )I use SVN repositoryi'm looking for pikemen attack and other animations there are just in PSA format.How can i found a converter PSA to DAE ? 1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 8, 2013 Report Share Posted March 8, 2013 There is no PSA to DAE converter as far as I know, you would need both PMD + PSA to recover a usable DAE, the PMD has the rig/mesh while the PSA has the animation frames. They are both lossy formats designed for efficiency, so we discard any data from the original DAE we don't need (including e.g. bone names). There is a PMD to DAE converter written in Python here, no effort was put into a PSA to DAE converter because there was a notion to redo most of the PSAs which alas, hasn't happened and may not. 1 Quote Link to comment Share on other sites More sharing options...
zaphzaph Posted March 11, 2013 Author Report Share Posted March 11, 2013 ok can you just explain me how to use it please ? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 12, 2013 Report Share Posted March 12, 2013 The short answer is there's no way to edit and modify PSAs.It's probably less effort to just create new animations and rigs from scratch, unless you have the source file, even Blender's DAE importer is buggy (I don't know about Max or Maya), so even if we could recover DAEs they wouldn't necessarily be all that helpful for modding. Quote Link to comment Share on other sites More sharing options...
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