TotalNoobPL Posted February 3, 2013 Report Share Posted February 3, 2013 HelloNot sure about your bug requirements, but here is a link http://pokazywarka.pl/ivtrsf/ to screenshot with description. Was using rev 13060. interestinglog.html and mainlog.html are attached as zip file to this post.Regardsinterestinglog.zip Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 (edited) its true, when the units not have a dropsite the Ai never end to chop Edited February 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
alpha123 Posted February 4, 2013 Report Share Posted February 4, 2013 I don't think you were actually using r13060 given that I've played against you on newer revisions. That's just when the autobuild you were using was from. Quote Link to comment Share on other sites More sharing options...
serveurix Posted February 4, 2013 Report Share Posted February 4, 2013 I think it's a known bug. The AI tries to reach a tree that is outside of the map. The woodcutters aren't able to take wood out of it, and chop forever. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 I think it's a known bug. The AI tries to reach a tree that is outside of the map. The woodcutters aren't able to take wood out of it, and chop forever. that is different bug, this is when ai don't have a warehouse/mill/dropsite. or any building, same thing happens with farming and mining Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 that is different bug, this is when ai don't have a warehouse/mill/dropsite. or any building, same thing happens with farming and miningWhat makes you so sure this is due to there not being a dropsite? I've seen this when the tree is unreachable too. Also, this doesn't look like the AI player - the civ emblem is Iberian and so are the buildings in screenshot.There is a similar issue with qBot though, where it will try gathering from a resource and then stop if there is no drop site and then start again over and over, but that is an issue in qBot, not in UnitAI. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 4, 2013 Report Share Posted February 4, 2013 The bug in the screenshot is more likely to be the result of unreachable resources outside of the map area.I thought a fix was committed for this random map bug quite recently. TotalNoobPL can you confirm which version you were running? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 What makes you so sure this is due to there not being a dropsite? I've seen this when the tree is unreachable too. Also, this doesn't look like the AI player - the civ emblem is Iberian and so are the buildings in screenshot.There is a similar issue with qBot though, where it will try gathering from a resource and then stop if there is no drop site and then start again over and over, but that is an issue in qBot, not in UnitAI.after i was destroyed all they buildings they continues cutting and do it economic task. and they are no to close to border.another bug, the units dont do anything in border, stacked next to other units. but i take a shoot for confirm. Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 after i was destroyed all they buildings they continues cutting and do it economic task. and they are no to close to border.another bug, the units dont do anything in border, stacked next to other units. but i take a shoot for confirm.Yes, yes. But what makes you sure there were no dropsites left in the game played by TotalNoobPL? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 (edited) Yes, yes. But what makes you sure there were no dropsites left in the game played by TotalNoobPL? now im sure, i was uploaded a video to youtube. to you guys can view clearly that i mean.http://www.youtube.com/watch?v=_9tS0gnwPFs&feature=youtu.be Edited February 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 now im sure, i was uploaded a video to youtube. to you guys can view clearly that i mean.http://www.youtube.com/watch?v=_9tS0gnwPFs&feature=youtu.beIs that a video of TotalNoobPL's game? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 (edited) Is that a video of TotalNoobPL's game? no, its not but may be can be same bug, this video is from SNV last Build. is a regular gameplay and is no first time a saw this behavior. the unit dont end to cutting even 20/20, may be TotalNoobPL can be givve us a video or screenshot.if noticed is diferente that when The AI tries to reach a tree that is outside of the map.no, its not but may be can be same bug, this video is from SNV last Build. is a regular gameplay and is no first time a saw this behavior. the unit dont end to cutting even 20/20, may be TotalNoobPL can be givve us a video or screenshot.if noticed is diferente that when The AI tries to reach a tree that is outside of the map.i try to do.steps to replicate this bug:conquest all map building in all territory possible and destroy all AI buildings.even when a replay she stop, after a few minutes, start again try to cutt over her capacity and dont go a dropsite, obviusly Edited February 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 The bug shown in your video is a different one:There is a similar issue with qBot though, where it will try gathering from a resource and then stop if there is no drop site and then start again over and over, but that is an issue in qBot, not in UnitAI. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 (edited) The bug shown in your video is a different one:why? Edited February 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 why?Because the player shown in TotalNoobPL's screenshot is not an AI. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 (edited) Because the player shown in TotalNoobPL's screenshot is not an AI.hmm,i didn't notice, so are two similar bugs?.now i see, its similar to border bug, that can reach a tree in border. that was fixed, right?the mine is a Ai bug. other similar to these is unitsin border stand by, ai must be generate a order in that cases, like EE never stop to build , or find resources., or ai must be resign. Edited February 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
TotalNoobPL Posted February 4, 2013 Author Report Share Posted February 4, 2013 (edited) I checked my current svn version (haven't updated since that bug) and it is 13133. Those women workers belonged to me and I had plenty of dropsites on the map. No additional data about this bug is available. I made one screenshot and archived those two logfiles I mentioned.EDIT: The video posted above does not show my situation. Workers were chopping at the edge of the map, they were returning the wood to dropsite (afair) and were returning back for more. For sure they were cutting with no pause (as seen on the vid). Edited February 4, 2013 by TotalNoobPL Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 hmm,i didn't notice, so are two similar bugs?Superficially similar, yes. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 Superficially similar, yes. i was suposse was same. that happen in rectangle and square scenarios ?? Quote Link to comment Share on other sites More sharing options...
zoot Posted February 4, 2013 Report Share Posted February 4, 2013 I haven't checked. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2013 Report Share Posted February 4, 2013 (edited) I haven't checked. i play some and never see that bahavior, [if i could remember now], but i have to check too Edited February 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
TotalNoobPL Posted February 16, 2013 Author Report Share Posted February 16, 2013 Got a new fact about the bug, it appeared again. Again workers were chopping wood at the edge of the map - but there was no trees there and they did not gain any wood too. Just swinging axes all the time. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 16, 2013 Report Share Posted February 16, 2013 Got a new fact about the bug, it appeared again. Again workers were chopping wood at the edge of the map - but there was no trees there and they did not gain any wood too. Just swinging axes all the time. save the game and try to record Quote Link to comment Share on other sites More sharing options...
zoot Posted February 16, 2013 Report Share Posted February 16, 2013 Got a new fact about the bug, it appeared again. Again workers were chopping wood at the edge of the map - but there was no trees there and they did not gain any wood too. Just swinging axes all the time.I get that too occasionally. It's likely the same issue, the tree is just beyond the edge of the map. Quote Link to comment Share on other sites More sharing options...
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