Nexusgot Posted January 22, 2013 Report Share Posted January 22, 2013 Hi guys!I'd like to ask a question about textures in actors. Well I tried to test a texture with a normal map, but I can't do it cause I get an error when i watch the unit in the actor viewer (seems like it can't convert the texture). I made a quite long research in your forums and pages but I didn't find a solution, so I'm asking. I saw something about materials. I tried setting the material as "player_trans_spec" but it doesn't work. The texture is a simple .png file.Could someone help me with this? Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 22, 2013 Report Share Posted January 22, 2013 Hi,You need a material with "parallax" on the name (parallax is almost the same as normal map). The current material you are using (player_trans_spec) uses transparency as playercolor and then a specular map (for shiny parts). The error is probably because 1.- The material is expecting a specular map. 2.- The normal texture you are trying to use is probably not "understand" by the material.Check this post, it has some things about the materials and textures explained:http://www.wildfireg...120#entry260821 1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 22, 2013 Report Share Posted January 22, 2013 What is the error message? Check the game's error log (http://trac.wildfiregames.com/wiki/GameDataPaths) Quote Link to comment Share on other sites More sharing options...
Nexusgot Posted January 22, 2013 Author Report Share Posted January 22, 2013 But does it work with alpha channel, or with a simple normal map texture? I used a simple png texture without alpha channel, only a normal map. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 22, 2013 Report Share Posted January 22, 2013 Yes it works, you can test check it by yourself Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 31, 2013 Report Share Posted March 31, 2013 @Idawin how we do with this topic? we have that textures too? Quote Link to comment Share on other sites More sharing options...
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