Lion.Kanzen Posted January 15, 2013 Report Share Posted January 15, 2013 (edited) How convert into mesha Model, even i was press alt+Jhow eliminates this Excesive "lines" and edges. you are work with Lordgood models but how you clean the models? an d optimizes for the game. (Blender 2.63) Edited January 15, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 15, 2013 Report Share Posted January 15, 2013 I believe the Enrique has basically been making the model from scratch using the import as a reference. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 15, 2013 Author Report Share Posted January 15, 2013 I believe the Enrique has basically been making the model from scratch using the import as a reference. whole the model? Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 15, 2013 Report Share Posted January 15, 2013 I've also been rebuilding the whole model. It's easier to UV map that way. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 15, 2013 Report Share Posted January 15, 2013 Yes, rebuilding the whole model is the fastest way and makes much easier to UV map it.Before rebuilding the models I tried some other methods, but rebuilding was the fastest/easiest way.(Note: You'll need the latest blender version 2.65 for this to work)You can try to join all the meshes into one in object mode, selecting all of them and CTRL+JThen, go into edit mode, select all with "A", hit "W" and select "remove doubles"Again in edit mode, select all, CTRL+F and select "tris to quads"After that, select all in edit mode, hit "spacebar" and type "limited dissolve" and select it in the spacebar-search listThis will clean triangles, doubles etc but will leave you with N-Gons (more than 4 edged polys) which I don't really like to work with. But gives you cleaner topology than the original sketchup import.At this point you'll need to mark seams, UV unwrap, map the model into the texture and don't forget to convert everything to triangles before exporting into .DAE Quote Link to comment Share on other sites More sharing options...
Pureon Posted January 16, 2013 Report Share Posted January 16, 2013 Nice list Enrique. @Lion: I'd still highly recommend using your (or LordGood's) Sketchup model as 3D concept art and rebuilding the model in Blender. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 16, 2013 Author Report Share Posted January 16, 2013 Thank you for all, guys. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.