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Sketch up to Blender Model Problem


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Yes, rebuilding the whole model is the fastest way and makes much easier to UV map it.

Before rebuilding the models I tried some other methods, but rebuilding was the fastest/easiest way.

(Note: You'll need the latest blender version 2.65 for this to work)

You can try to join all the meshes into one in object mode, selecting all of them and CTRL+J

Then, go into edit mode, select all with "A", hit "W" and select "remove doubles"

Again in edit mode, select all, CTRL+F and select "tris to quads"

After that, select all in edit mode, hit "spacebar" and type "limited dissolve" and select it in the spacebar-search list

This will clean triangles, doubles etc but will leave you with N-Gons (more than 4 edged polys) which I don't really like to work with. But gives you cleaner topology than the original sketchup import.

At this point you'll need to mark seams, UV unwrap, map the model into the texture and don't forget to convert everything to triangles before exporting into .DAE

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