leper Posted January 13, 2013 Report Share Posted January 13, 2013 (edited) Decision: When constructing buildings construction must be continued until the foundation reaches 100% health which is when the building counts as completed.(Implemented as of [13263])Ticket: http://trac.wildfire...com/ticket/1853ProposalAs the fix for #1809 reintroduced the ability to construct damaged buildings (the finished building doesn't have full health) and there was no real consensus thus I am asking for a decision.There are two possibilites on how to handle this:Include the ability to construct buildings in a damaged state (when the foundation was damaged during construction). (Currently implemented)Require builders to keep building until the foundation reaches 100% health.Discussion with some arguments for both cases. Edited March 11, 2013 by quantumstate Note final decision. Link to relevant commit. Link to comment Share on other sites More sharing options...
quantumstate Posted February 10, 2013 Report Share Posted February 10, 2013 Summarising the discussion.Building construction is independent of health. Constructed buildings may not have full health.It is easier to complete a structure, enemy damage will only affect the final state of the building.Buildings rising from the ground reflect the construction progress.Building construction is entirely indicated by health. Buildings are only completed when they reach 100% health.It is easier to prevent buildings from being completed, if the damage rate > build rate then the structure will never be finished.Simple, only 1 value for the player to be aware of.The rising building effect needs to be worked out. Should it sink or just stop rising?Damage is repaired at no cost during construction. Link to comment Share on other sites More sharing options...
quantumstate Posted February 23, 2013 Report Share Posted February 23, 2013 Not so shortly but never mind. A decision will now be made.I am in favour of the 100% health method. My key reasons are:Simplicity, there is only 1 attribute which is health.Buildings are strong, I don't want them to be easier to build when the enemy is attacking. Construction should be discouraged in a combat situation. Link to comment Share on other sites More sharing options...
Enrique Posted February 23, 2013 Report Share Posted February 23, 2013 I am in favour of the 100% health method also. Link to comment Share on other sites More sharing options...
feneur Posted February 23, 2013 Report Share Posted February 23, 2013 I am in favor of linking health and completion percentage. For reasons which have been mentioned + realism (it's one thing to wait until a building is finished before you start using it, but once you've started using it you don't stop just because a window is broken or a tile on the roof has fallen off). Link to comment Share on other sites More sharing options...
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