zoot Posted December 16, 2012 Report Share Posted December 16, 2012 Anyone else getting this: http://imgur.com/a/SCDKN (Look on the ground on the right side of the images.)As I move a building preview into the horizon, the preview projects a huge, overproportioned shadow on the ground.The map is Acropolis 7. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2012 Report Share Posted December 16, 2012 (edited) its only that map? i try to do same.edit: you are right Happens with all buildings but dont with Farms. Edited December 16, 2012 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
zoot Posted December 16, 2012 Author Report Share Posted December 16, 2012 It happened once on that map, I cannot reproduce it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2012 Report Share Posted December 16, 2012 It happened once on that map, I cannot reproduce it. happens to me in that map with all buildings but farms don't happens. Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 16, 2012 Report Share Posted December 16, 2012 I can't seem to reproduce this. Are you using default config settings or customized?However I do see shadows disappearing and reappearing randomly when I pan and zoom around this map. It only happens to shadows belonging to objects outside of the screen. Quote Link to comment Share on other sites More sharing options...
myconid Posted December 16, 2012 Report Share Posted December 16, 2012 Intended behaviour, unfortunately. The engine stretches the visible objects so they fill as much of the shadowmap as possible (to get better quality shadows), but doesn't account for terrain while doing so. The result is that shadows from terrain aren't rendered unless that terrain falls within the bounding box of objects on screen. By moving that building around, you're forcing the bounding box to be expanded, so part of a cliff falls inside that bounding box.It's easy to reproduce in Atlas. Make an empty map, set the sun elevation to a low value and create a tall mountain. No terrain shadows will appear. Then pick an object and place it on the north-east side of the mountain. Create a second object and place it on the south-west side; move it around. You'll notice that only the parts of the terrain between the two objects will cast shadows.This is part of what causes the problem that Pureon mentioned (The other part is that the engine does the visibility culling in the simulation (not at all thread-friendly design, mind you), and it does it by eliminating everything that isn't visible from the main camera, thus the renderer doesn't know about things that may cast shadows/reflections once they go off screen). Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 16, 2012 Report Share Posted December 16, 2012 I don't think previews should even cast shadows. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2012 Report Share Posted December 16, 2012 I thnik may be is not a glitche, maybe in these captures you dont know are a hill and that is why that overproportioned shadow. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2012 Report Share Posted December 16, 2012 I don't think previews should even cast shadows. i agree with you, because its ridiculous have if you don place the Building and you could save PC RAm or CPU frames or whatever. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 18, 2012 Report Share Posted December 18, 2012 Made ticket for this: http://trac.wildfiregames.com/ticket/1784 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 18, 2012 Report Share Posted December 18, 2012 Made ticket for this: http://trac.wildfire...com/ticket/1784This is not the issue Myconid is speaking about, however. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 18, 2012 Report Share Posted December 18, 2012 Right, I think there's already a ticket for the technical issue. However, I didn't notice zoot already made a ticket, so I'll close mine as a duplicate. Quote Link to comment Share on other sites More sharing options...
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