Asher Posted Thursday at 21:00 Share Posted Thursday at 21:00 (edited) This is just a simple mod that allows you to set up to 8 teams. I got the idea from Version 1.1 doesn't require everyone to have the mod, only the host more_teams1.1.pyromodmore_teams1.1.zip moreteams.zipmoreteams.pyromod Edited 38 minutes ago by Asher 2 Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted Friday at 12:40 Share Posted Friday at 12:40 Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance. Link to comment Share on other sites More sharing options...
Asher Posted Friday at 18:17 Author Share Posted Friday at 18:17 Did you mean to put that on the other topic @ShadowOfHassen? Because this one just expands the number of teams from 4 to 8 Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted Friday at 20:48 Share Posted Friday at 20:48 2 hours ago, Asher said: Did you mean to put that on the other topic @ShadowOfHassen? Because this one just expands the number of teams from 4 to 8 Yeah sorry my bad 1 Link to comment Share on other sites More sharing options...
Asher Posted Friday at 20:55 Author Share Posted Friday at 20:55 6 minutes ago, ShadowOfHassen said: Yeah sorry my bad That's ok 1 Link to comment Share on other sites More sharing options...
phosit Posted yesterday at 08:24 Share Posted yesterday at 08:24 What's the point of more teams? When there are more then 4 teams at least one player is a lone in a team. So it has the same effect as to assign no team to that player. Link to comment Share on other sites More sharing options...
Asher Posted yesterday at 11:18 Author Share Posted yesterday at 11:18 2 hours ago, phosit said: What's the point of more teams? When there are more then 4 teams at least one player is a lone in a team. So it has the same effect as to assign no team to that player. Good point. 5-6 teams may be useful, if using different ai levels though Link to comment Share on other sites More sharing options...
kheeva Posted 2 hours ago Share Posted 2 hours ago the more mods the less new players. i couldnt spec Appa02's 1v1 coz of unknown network error. He had this mod installed. I think mods should not break back compatibility, otherwise they kill this game. Link to comment Share on other sites More sharing options...
phosit Posted 2 hours ago Share Posted 2 hours ago 22 hours ago, Asher said: Good point. 5-6 teams may be useful, if using different ai levels though I don't understand the argument. The difficulty of AIs is independent of teams. Link to comment Share on other sites More sharing options...
kheeva Posted 1 hour ago Share Posted 1 hour ago (edited) 1 hour ago, phosit said: I don't understand the argument. The difficulty of AIs is independent of teams. image u joined as a new player. u should install feldmap, extraplayers, otherverycoolmodfromnowhere. cool if mods dont break ability to play without them, otherwise this mods considered harmful Edited 1 hour ago by kheeva Link to comment Share on other sites More sharing options...
Asher Posted 48 minutes ago Author Share Posted 48 minutes ago 1 hour ago, kheeva said: the more mods the less new players. i couldnt spec Appa02's 1v1 coz of unknown network error. He had this mod installed. I think mods should not break back compatibility, otherwise they kill this game. There is a way to make mods not required on for everyone, like bigger mini map, or what you were saying. It changes how the mini map looks for me, but not everyone needs it, I wonder if that could work for this. I'm just not sure how to do it 1 hour ago, phosit said: I don't understand the argument. The difficulty of AIs is independent of teams. Sorry, I think I took out a word or 2. What I was saying was, you are right. More teams is kinda useless, maybe except for 5-6 teams, in some specific situations Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now