Mythos_Ruler Posted October 23, 2012 Report Share Posted October 23, 2012 ok i have to chenge it. i will Hmmm, I think the gray design at the bottom needs have a little wood grain visible through it like the original. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 23, 2012 Author Report Share Posted October 23, 2012 Hmmm, I think the gray design at the bottom needs have a little wood grain visible through it like the original. I'm working on making Lion's designs to make them game-ready while fixing templates. Wood grain incoming on all of them Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 23, 2012 Author Report Share Posted October 23, 2012 that means you saw yet last transparency designs?? and the one for Change is this model, and they looks like in game like as my original proffer??you guys could show me how the Shield looks in game for know how i can modify?how exactly add the wood grian, with texture, with a Brush ...or ?I changed the back shield wood texture in blender and rendered the shields with and without the (things to hold them) with that wood texture.Used the mask layer to select only that portion.I desaturated it (make it black and white) and played a little with the color levels to make it not so dark. Then I turned that layer to multiply blending.You can take a look to the layer's setup in the last picture I posted. The layer called "wood detail" is the one with the wood grain on it.The playercolor test is just for testing how the playercolor would show, but without that red layer, the red parts are almost transparent.When I speak of transparency, I don't refer to have the color partially transparent, like you did on the blue sun shield, but have it completely transparent where the playercolor will show, and leave the wood detail to add the wood grain on it I'm going to re-upload the templates with this "wood grain" layer in all shields. So you'll just have to paint the symbols designs Please be patient, I think I'll have them uploaded this afternoon If you have more questions don't hesitate to ask (or tell me if you prefer the answers in spanish also) Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 23, 2012 Author Report Share Posted October 23, 2012 ok i have to chenge it. i will Where is this one in particular?I've searched on the files you uploaded but I cannot find that "clean" design without the scratches and such, could you please point me to it? Quote Link to comment Share on other sites More sharing options...
lilstewie Posted October 23, 2012 Report Share Posted October 23, 2012 (edited) AGAIN THANKS SO MUCH THIS GUY FOR REFERENCES.No problem.This one is really nice. But maybe remove the checkered design in the bottom.I like the smeared paint. Edited October 23, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 23, 2012 Report Share Posted October 23, 2012 This one is really nice. But maybe remove the checkered design in the bottom.That's probably transparency. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 23, 2012 Author Report Share Posted October 23, 2012 Two new like that http://depositfiles....files/aqb9ilmy4Thanks!I think it's better to work on as many layers as you can, so you can have much more control on the individual pieces that form your design.i.e. I have divided our design in two layers, one with the sun, and the other with the scales. This way if we want to make some changes it's easier to only touch that layer Quote Link to comment Share on other sites More sharing options...
lilstewie Posted October 23, 2012 Report Share Posted October 23, 2012 When will you guys start to make the units? Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 23, 2012 Author Report Share Posted October 23, 2012 When will you guys start to make the units?Unit work already started:http://www.wildfiregames.com/forum/index.php?showtopic=16056&st=240#entry248085The thing is that currently we have very little active members on the Art dept. I should be doing rubbles instead of Mauryan shields I'm posting .blend files and texture templates to encourage the community to help with the art tasks to speed up things a bit.But keep in mind that people here is working on 0 A.D. voluntarily on their free time. And free time is not always available. 1 Quote Link to comment Share on other sites More sharing options...
lilstewie Posted October 24, 2012 Report Share Posted October 24, 2012 (edited) Unit work already started:http://www.wildfireg...240#entry248085The thing is that currently we have very little active members on the Art dept. I should be doing rubbles instead of Mauryan shields I'm posting .blend files and texture templates to encourage the community to help with the art tasks to speed up things a bit.But keep in mind that people here is working on 0 A.D. voluntarily on their free time. And free time is not always available.Oh ok. I thought you guys will start much later.You're doing an amazing job Enrique. http://www.wildfiregames.com/forum/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=4655http://www.wildfiregames.com/forum/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=4653So if you're blue player the background will be blue right? Edited October 24, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 24, 2012 Report Share Posted October 24, 2012 http://www.wildfireg...&attach_id=4655http://www.wildfireg...&attach_id=4653So if you're blue player the background will be blue right?Right. The red there would ideally be player color. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 24, 2012 Report Share Posted October 24, 2012 If you commit the shield meshes and what textures you have already, then I can make the actors and add them to the units. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 24, 2012 Report Share Posted October 24, 2012 its to me? or Enrique?Enrique. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 24, 2012 Author Report Share Posted October 24, 2012 its to me? or Enrique?I think he's asking to me If you commit the shield meshes and what textures you have already, then I can make the actors and add them to the units. I'll work this night shift on finishing at least one texture variation for each shield shape to test them on the units BTW, shield meshes do not need any prop-points, right? just exporting with the center where we want the "root"? amirite? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 25, 2012 Report Share Posted October 25, 2012 BTW, shield meshes do not need any prop-points, right? just exporting with the center where we want the "root"? amirite? Right. The units already have the 'shield' prop point on their arm. You just need to export the shield a little bit forward from the 0,0,0 origin. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted October 25, 2012 Report Share Posted October 25, 2012 In the next alpha will we be able to play with the new models Enrique has made? Like the fort, etc?And also the shields and weapons will show? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 25, 2012 Report Share Posted October 25, 2012 Yep. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 25, 2012 Report Share Posted October 25, 2012 you request more things? i want to start third version of ShieldsI'd like Enrique to commit them to the game so I can see how they look and come up with some ideas on how many variations we need. We'll definitely need at least 3 variations for each shield shape. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 25, 2012 Report Share Posted October 25, 2012 you use all typs of shield, curved, rectagular, Bell Shaped?Yeah, we'll use all of the shapes Enrique modeled. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 25, 2012 Author Report Share Posted October 25, 2012 I'd like Enrique to commit them to the game so I can see how they look and come up with some ideas on how many variations we need. We'll definitely need at least 3 variations for each shield shape. I forgot my pendrive at work and I wasn't able to work today and commit the shields and textures Expect them soon.Btw, normal/specular are needed? I know currently animated meshes cannot show normals, but can props? or they're too small to even bother? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 26, 2012 Report Share Posted October 26, 2012 Btw, normal/specular are needed?I probably wouldn't use spec or normal mapping on these unless you really want to. I put specular on the Greek aspis shields because they are supposed to be bronze.BTW, commit the weapons too. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 28, 2012 Author Report Share Posted October 28, 2012 Happy to see it in game, and versions B? You didn't posted them yet Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 28, 2012 Report Share Posted October 28, 2012 Make as many Indian/Mauryan shields as you want to! BTW -- Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 1, 2012 Author Report Share Posted November 1, 2012 Nice designs!You know what to do Post them and we'll get them ingame Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 2, 2012 Author Report Share Posted November 2, 2012 Wow, I really like this set of designs! Downloading now.Nice work Lion! Quote Link to comment Share on other sites More sharing options...
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