gman Posted September 27, 2012 Report Share Posted September 27, 2012 It is a known issue, that when the map is crowded, the game lags...Can it be fixed by simple CSP technique, giving every object a lightweight thread, and streaming all the processes by channels. If everything goes right, than I should expect a performance boom. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.