BrynnOfCastlegate Posted September 17, 2012 Report Share Posted September 17, 2012 Hi! I was recording some footage for tutorial videos and I noticed something about the unit voices. There are variations in pitch that exist for the same phrase, which is good, as it sounds like different people. However, these variations are applied to the same person, one after the other. For instance, I click a unit, and she responds in a high voice; I tell her to go somewhere, and she responds in a slightly lower voice. The next unit I click does the opposite: first a lower voice and then a higher voice. This makes me wonder if I am speaking to one person or two!Is there any way to only use one pitch in related interactions with the same unit? Obviously, it is silly to try to assign an individual voice to a certain unit for the whole game, but at least not having one person use different voices right after each other would be nice.--Brynn Quote Link to comment Share on other sites More sharing options...
zoot Posted September 17, 2012 Report Share Posted September 17, 2012 I've been wondering about that too. Maybe instead of the pitches being completely random, they could be selected using the unit's entity ID as seed. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted September 19, 2012 Report Share Posted September 19, 2012 There still is missing sounds for certain units and things. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 19, 2012 Report Share Posted September 19, 2012 (edited) It also might be a good idea to have horse sound effects be tied together for cavalry units when taking orders. It would also be nice to have the there be a human groan along with the horse death sound effect when any horse unit dies. (Excepting unmanned horses.) Edited September 19, 2012 by Thorfinn the Shallow Minded Quote Link to comment Share on other sites More sharing options...
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