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Vassals! (Work in progress) Downloadable


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Posted (edited)
On 08/05/2026 at 10:00 PM, Asher said:

Is the new version downloadable?

Added a new version to the main post;

-  Added several types of vassals that produce their own units.

- Vassals now build structures, houses provide 1 pop to their owners, the vassal will produce a barracks in order to produce their own military units.

- Improved villager ai, they should no longer sometimes move back and forth and will try to get a range of resources nearby.

- Villagers can now hunt nearby animals.

image.png.489a4dcad82ca0735d095a61106af9d2.png

 

On 07/05/2026 at 1:07 PM, Grautvornix said:

@LordTriggersI like how you solved the capturing without having to fight the army first - there is no army initially (spawning only after the vassal has been taken over if I understand correctly). When someone else tries to capture the Vassal, i.e. their CC, their (your) army needs to be fought, right?

Right now there is no ai until you capture it, but i plan on making a basic defensive army patrol around the settlement before it is captured by anyone. Dont worry, it will be fairly easy to capture vassals :) I would also like to add a new civ that specializes in vassals and autonomous units.

 

Edited by LordTriggers
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What do you think of this: if I capture someone else's vassal settlement, the units it spawned when it was their's, become mine

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  • 2 weeks later...

I played on a square map, and I think some spawned outside the map area, also one spawned in water, unreachable by units (except boats :)): image.thumb.png.7dad366ac454b81cd857ebde682162f8.png

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  • 1 month later...
On 30/04/2026 at 3:08 PM, LordTriggers said:

image.thumb.png.fd771abd30b2561e684752ab8900f6a5.png

I'm currently working on vassals, small randomly placed settlements on the map that will auto produce their own workers to gather resources in the area as well as a small patrolling army to gaurd their own territory. The player can capture these vassals in order to have them autonomously work for them. Vassals can provide income for their owners using their workers as well as add a basic level of defense for an area with their patroling army, after they have all their workers and a defending army, they will slowly build up a small army to attack your enemies with.

 

I find it adds some really cool and valuable points on the map to take control of. While they wont be able to defeat your enemies on their own, coordinating your attacks with theirs can add a welcome boost to your own attacks. This also makes the maps feel alot more dynamic.

 

 

Edit: 02/05/2026

Added latest version of the vassals mod. 

-Vassal units can be selected if you want to inspect them but they ignore all commands given to them by the player.

-vassals once captured project the players influence around themselves.

-vassals will produce villagers to gather resources for their owner.

-vassals will produce patrol armies that protect their territory.

-Once a vassals patrol armies get big enough, they will instead be used by the vassal to attack your enemies.

Vassals will spawn randomly, but right now they will spawn in the same specific random place  on every map type for testing purposes.

Vassal produces units faster than in the final version for testing purposes.

Edit: 02/05/2026

Added a new version with random and much better spawning of vassals around random maps.

Edit: 02/05/2026

Last edit for today, improved vassal spawning so the game will try to spawn at least one per player. Also the game will try to make sure there is pathing to at least one other player before placing a vassal in an area.

Edit: 09/05/2026

-  Added several types of vassals that produce their own units.

- Vassals now build structures, houses provide 1 pop to their owners, the vassal will produce a barracks in order to produce their own military units.

- Improved villager ai, they should no longer sometimes move back and forth and will try to get a range of resources nearby.

- Villagers can now hunt nearby animals.

Edit: 10/05/2026

-Vassals now produce units much slower.

-Fixed a bug where vassals would stop trying to build structures if they could not find a place to place a structure on their first try.

Edit: 11/05/2026

-Impoved vassal spawning to make sure they now always spawn.

image.thumb.png.8004e8b6e3a2a5a3bf3c75d41243d602.png

 

 

 

 

 

Vassals Mod.7z 11.91 kB · 40 downloads

It would be good myself doing some artistic contributions.

I'm going to start doing visual research.

I'm going to put it in the art forum so that more people can use it.

 

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