LordTriggers Posted May 9 Author Share Posted May 9 (edited) On 08/05/2026 at 10:00 PM, Asher said: Is the new version downloadable? Added a new version to the main post; - Added several types of vassals that produce their own units. - Vassals now build structures, houses provide 1 pop to their owners, the vassal will produce a barracks in order to produce their own military units. - Improved villager ai, they should no longer sometimes move back and forth and will try to get a range of resources nearby. - Villagers can now hunt nearby animals. On 07/05/2026 at 1:07 PM, Grautvornix said: @LordTriggersI like how you solved the capturing without having to fight the army first - there is no army initially (spawning only after the vassal has been taken over if I understand correctly). When someone else tries to capture the Vassal, i.e. their CC, their (your) army needs to be fought, right? Right now there is no ai until you capture it, but i plan on making a basic defensive army patrol around the settlement before it is captured by anyone. Dont worry, it will be fairly easy to capture vassals I would also like to add a new civ that specializes in vassals and autonomous units. Edited May 10 by LordTriggers 4 Link to comment Share on other sites More sharing options...
Asher Posted May 12 Share Posted May 12 What do you think of this: if I capture someone else's vassal settlement, the units it spawned when it was their's, become mine 3 Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago I played on a square map, and I think some spawned outside the map area, also one spawned in water, unreachable by units (except boats ): 1 Link to comment Share on other sites More sharing options...
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