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RANDOM MAPS: Suggestions, Bug reports and Ideas about random maps here.


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Well, at first i had the docks, but they are quite hard to place consistently and nicely for the stronghold and river placements. At the same time there is enough wood on each starting island that getting a dock is not a problem. After I removed the docks entirely, I think it was a good decision because of pathing and because dock timing is relevant to gameplay.

The docks of course are still there for "land grab" because you often want to get ships very fast in that map.

Edited by real_tabasco_sauce
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  • 4 weeks later...

https://gitea.wildfiregames.com/0ad/0ad/pulls/7319

important proposed changes to the three least popular biomes! Improving the least popular biomes will make selecting 'random' biome more interesting.

  • small baobab trees: 400 -> 600 wood
  • giant baobab trees: 550,600 -> 1000, 1200 wood.
  • india: less absurdly large forests, density remains the same.
  • nubia and savannah: low density forests can spawn, very open layout remains. Players can start with the more dense woodlines and are later forced to take the less optimal trees.
  • nubia: 1 out of 3 probability for a version to spawn with forests of baobabs!

check out the screenshots in the git PR.

Edited by real_tabasco_sauce
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