Zeta1127 Posted July 4, 2012 Report Share Posted July 4, 2012 (edited) I got the map preview working, I accidentally mixed up two of the folder names in the path. I really hate it when I do that. Now the only thing that isn't working are the sprites. Edited July 4, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 4, 2012 Author Report Share Posted July 4, 2012 The sprites? Can you explain a little more? Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted July 4, 2012 Report Share Posted July 4, 2012 It can't seem to find the sprite "IconInfoGold". Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 4, 2012 Author Report Share Posted July 4, 2012 It can't seem to find the sprite "IconInfoGold".Did you update to the latest SVN version before downloading this? Quote Link to comment Share on other sites More sharing options...
Thanduel Posted July 4, 2012 Report Share Posted July 4, 2012 The new version is looking great I especially like the mutliplayer layout great work! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 4, 2012 Report Share Posted July 4, 2012 A few suggestions/requests. I think the map selection screen should show the player setups for scenarios to the host. Secondly, I don't think you should be able to launch the game from the map selection screen. I accidentally did this thinking it would take me back to the game setup screen. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted July 4, 2012 Report Share Posted July 4, 2012 Figures, I don't have the SVN, I really should start using that at some point. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 4, 2012 Report Share Posted July 4, 2012 A few suggestions/requests. I think the map selection screen should show the player setups for scenarios to the host. Secondly, I don't think you should be able to launch the game from the map selection screen. I accidentally did this thinking it would take me back to the game setup screen.Would be so much easier keeping our current layout and just sticking the map preview on it... Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 5, 2012 Report Share Posted July 5, 2012 Would be so much easier keeping our current layout and just sticking the map preview on it... Nah, it works fine. Most of the work is done. Just some tweaks needed. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 5, 2012 Author Report Share Posted July 5, 2012 @Mythos: The second one is done. But the first one has an unusual problem as can be seen from the screenshot. I tried everything I could to fix it but I couldn't. Does anyone has a solution for this? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 5, 2012 Report Share Posted July 5, 2012 I think it should show the player setups to the host, but can't be edited until the map is selected and the host goes back to the game setup screen. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 6, 2012 Author Report Share Posted July 6, 2012 I think it should show the player setups to the host, but can't be edited until the map is selected and the host goes back to the game setup screen.Why? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 6, 2012 Report Share Posted July 6, 2012 Nah, it works fine. Most of the work is done. Just some tweaks needed.Those tweaks are creating solutions to problems that need not exist in the first place (to cover up bad design choices), and I shudder to think at the uglification taking place in gamesetup,js Not to mention we're regressing and making the setup UI considerably less usable. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2012 Report Share Posted July 6, 2012 Why?Isn't the host the only one that sees the map selection screen?Those tweaks are creating solutions to problems that need not exist in the first place (to cover up bad design choices), and I shudder to think at the uglification taking place in gamesetup,js Not to mention we're regressing and making the setup UI considerably less usable.So, then, you don't want a map preview or what? I think shoving everything into one 1024x768 space makes it ugly and unusable. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 6, 2012 Author Report Share Posted July 6, 2012 Pufff. Done. What do you think Michael? I also added it to the single player so that you can understand the number of players in a scenario. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2012 Report Share Posted July 6, 2012 Pufff. Done. What do you think Michael? I also added it to the single player so that you can understand the number of players in a scenario.Maybe something more like this: Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 6, 2012 Report Share Posted July 6, 2012 So, then, you don't want a map preview or what? I think shoving everything into one 1024x768 space makes it ugly and unusable.It's just that all the fiddling to make client and host subtly different layouts doesn't make sense, they both need to see the exact same information, the only difference is the host can change what he sees. I believe that's the motivation behind the current layout. Buttons/dropdowns for the host become labels for the client. It makes even less sense to duplicate 90% of the "normal" host setup window for a new map selection window (now we're copying player assignments and all game options into it, but we still need to display this same info for the other cases).The sticking point seems to be the host needing to see a complete list of maps, the client only needs to see the selected one. The solution requires some thinking "outside the box". Like:* instead of showing a big (incomplete) list of maps that takes up loads of space, we could use a dropdown which serves the same purpose. We have too many maps to show on screen anyway, in a single control.* If all dropdown/options were in a single column like your latest mockup, it would be clearer and more usable. Our current design has them all spread out so I agree that's not particularly usable.* Instead of showing a full size map preview that takes up so much space, we could either: make a smaller iconified version, clicking it opens up a full size preview and description dialog (possibly combine this with tooltip description). Or we could make the map preview smaller at 1024x768 and scale it up as space allows. But with a combination of the first two points, this might not be necessary.* If showing everything on screen at once is deemed too ugly, we can hide parts of the UI with a button, for instance click "Options >>" and the game options panel shows up. These would be local settings, not controlled by host. I like this idea less because we don't yet have persistent settings across sessions. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 6, 2012 Report Share Posted July 6, 2012 All good points. Quote Link to comment Share on other sites More sharing options...
Potter Posted July 7, 2012 Report Share Posted July 7, 2012 * instead of showing a big (incomplete) list of maps that takes up loads of space, we could use a dropdown which serves the same purpose. We have too many maps to show on screen anyway, in a single control.showing the list in a dropdown might not be handy as scrolling a long list in a dropdown is often awkward. a scrolling list is more usable... Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 7, 2012 Author Report Share Posted July 7, 2012 I too think that we should put the map list in a dropbox. That would fix most of the things including the need to switch between map selection and player assignment.Edit: Mythos, can you make a mockup showing how do you like the game setup screen be with a dropdown map selection? Quote Link to comment Share on other sites More sharing options...
Josh Posted July 9, 2012 Report Share Posted July 9, 2012 Could we have resolution dependent layouts? Like if the user had a 1024x768 screen we list maps in a dropdown but if the user has a larger screen we add a forth column to the right with a list of all the maps.This is what it could look like on small screens(I'll have a large screen mockup shortly) Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 9, 2012 Author Report Share Posted July 9, 2012 Well, the new concept is here. Before posting anything about the tightness of it, please play it in a 1024x768 resolution. gamesetup.zipIt needs some more work. Most of all a way to attract the focus of the player onto the map selection dropdown Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 9, 2012 Report Share Posted July 9, 2012 It's getting there. Has all the major things we want. I feel like there will need to be more room for game options at 1024x768 in the future, but perhaps "additional game options" can be a popup window or it can arrow over or something.One suggestion would be to put "Match Type" and then "Map Filter" above "Map" because what Maps are available are dependent upon the Match Type and filter. I think best to have a logical hierarchy. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 9, 2012 Report Share Posted July 9, 2012 I like the latest version but is it possible to make the dropdown part of the list longer on bigger screens? Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 9, 2012 Author Report Share Posted July 9, 2012 I like the latest version but is it possible to make the dropdown part of the list longer on bigger screens?I would have done that if there was a way to find the resolution. Quote Link to comment Share on other sites More sharing options...
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