lhw Posted December 23, 2011 Report Share Posted December 23, 2011 (edited) I'm interested in starting development on this project but I couldn't find a list of implemented features on this site, so I might be missing something here. I'm interested in implementing a ferry system and some other tactical movements like coordinated attacks which could be found in Supreme Commander and which in my opinion no RTS should miss.Here is an example of the ferry system: http://www.youtube.c...h?v=S3x-grObOXM I couldn't find a good video of the coordinated attack but it basically means you set attack waypoints for your units/groups which ensure that all units arrive at exactly the same time and wait for artillery to set up before launching the actual attack.On a second note, what kind of IDE is commonly in use with the developers here? I'm experienced with using vim but I mainly wrote C code in the past so there might be a better choice here.*edit* I forgot. Linux IDE. I don't intend to use Windows for developing. Edited December 23, 2011 by lhw Quote Link to comment Share on other sites More sharing options...
General Octavian Posted December 24, 2011 Report Share Posted December 24, 2011 BFME2 has a system that freezes the units but allows you to set orders for troops that will ALL be carried out when game is unfrozen. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 24, 2011 Report Share Posted December 24, 2011 I'm interested in starting development on this project but I couldn't find a list of implemented features on this site, so I might be missing something here.Unfortunately there's no up-to-date list of features, it may be quicker to just test and see what isn't implemented yet A good starting point for developers is here.On a second note, what kind of IDE is commonly in use with the developers here? I'm experienced with using vim but I mainly wrote C code in the past so there might be a better choice here.You could try Eclipse. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted December 24, 2011 Report Share Posted December 24, 2011 On a second note, what kind of IDE is commonly in use with the developers here? I'm experienced with using vim but I mainly wrote C code in the past so there might be a better choice here.I mainly work with javascript on qBot and for that I use Eclipse JS, however for the engines javascript code there are some features used such as "for each" which makes Eclipse unhappy so i use Geany for when I work on them. For browsing the C++ code (I haven't written any) I use codeblocks because there is a convenient autogenerated project. Ian IDE is really helpful for C++ since you can easily jump to definitions and it has autocomplete features giving a list of class members etc. Quote Link to comment Share on other sites More sharing options...
ribez Posted December 24, 2011 Report Share Posted December 24, 2011 i think that MonoDevelop also support c++, but i don't know how it manages such projects:http://monodevelop.com/documentation/creating_c_and_cpp_projects Quote Link to comment Share on other sites More sharing options...
lhw Posted December 24, 2011 Author Report Share Posted December 24, 2011 I think I will give MonoDevelop a try. The VisualStudio style looks clean and usable. I have to use eclipse JDT for work and developed a love-hate relationship with it. Its kind of nice in terms of quick fix etc but the bugs and the loading times are just awful. Thank you for your input. Quote Link to comment Share on other sites More sharing options...
gerbilOFdoom Posted December 26, 2011 Report Share Posted December 26, 2011 I feel like an IDE thread should be created and stickied with a list of all the IDE's used by developers with their advantages, disadvantages, and helpful hints... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.