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Can student who knows Maya 2011 contribute?


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Hi Friends,

I am new to this community.I know Autodesk Maya 2011 and ColladaMaya.In Maya,my specialization is Rigging and Animation.

I want to know with this Maya Knowledge,Can I contribute to the project?....

Can anyone please let me know.

Thanks for the time.

---Shama

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Hi Friends,

I am new to this community.I know Autodesk Maya 2011 and ColladaMaya.In Maya,my specialization is Rigging and Animation.

I want to know with this Maya Knowledge,Can I contribute to the project?....

Can anyone please let me know.

Thanks for the time.

---Shama

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If you can export .dae files from Maya (and I'm pretty sure you can), you most certainly could use Maya. Setting up a bone/skeleton structure in Maya and replicating it in the skeleton.xml file is certainly doable. I would recommend some simple rigs to test an export and animation before you invest to much time, but I'm pretty sure any bugs could be worked out.

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At least we can manually copy (quote) Jason's answer to that topic and close this one.

Merged them. It does seem like it put replies just according to the time they were posted, but it should be clear what everyone is talking about so that shouldn't be a problem :)

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Can i know like how many hours one has to dedicate working?....

It's kind of variable. I'd rather think in terms of progress rather than hours. It would be great if a team member could get at least 1 thing done per week. If that kind of progress is maintained, then that is good. Personally, I spend about 12 hours per week doing stuff for 0 A.D. or replying to forums. But I do much more than work on art. :) Usually though, it has been my experience that you need uninterrupted sessions of at least a couple of hours per session to get something done. Do a few of those sessions per week and you're getting somewhere. :) So, then probably anywhere between 4 and 8 hours per week.
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