howlingflute Posted September 3, 2011 Report Share Posted September 3, 2011 (edited) I thought I would post this here. I noticed in Atlas that there are a few minor gui bugs. One is that the variation selector for an object seems broken at the moment. It does nothing. I looked at the code and there seems to be code to implement this but currently not working. The other minor bug I notice is in the player dialogue. The colour selector really should show the colour that is currently selected for a player by painting the colour on the button. Edited September 3, 2011 by howlingflute Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 3, 2011 Report Share Posted September 3, 2011 Thanks for the report One is that the variation selector for an object seems broken at the moment. It does nothing.I don't know what the story behind this is, maybe it's left there as a reminder that it needs fixing The colour selector really should show the colour that is currently selected for a player by painting the colour on the button.Are you referring to Alpha 6 by chance? This problem should be fixed in SVN (r10064 was the relevant change). Quote Link to comment Share on other sites More sharing options...
feneur Posted September 3, 2011 Report Share Posted September 3, 2011 I don't know what the story behind this is, maybe it's left there as a reminder that it needs fixing That sounds likely yeah The ability to choose an actor variation was implemented in simulation1, but has yet to be (re-)implemented in simulation2 So a reminder seems likely =) Quote Link to comment Share on other sites More sharing options...
howlingflute Posted September 3, 2011 Author Report Share Posted September 3, 2011 Are you referring to Alpha 6 by chance? This problem should be fixed in SVN (r10064 was the relevant change).No, I am currently running a custom build from the SVN source r10181. I am running the game on Ubuntu, so this could be a linux issue. The way I see the colour selector is shown in the screenshot attached to the first post. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 3, 2011 Report Share Posted September 3, 2011 Interesting, I can boot into Ubuntu 11.04 x64, I thought that button worked a few days ago. What's the result of running "wx-config --version-full" from the terminal? Quote Link to comment Share on other sites More sharing options...
howlingflute Posted September 3, 2011 Author Report Share Posted September 3, 2011 Interesting, I can boot into Ubuntu 11.04 x64, I thought that button worked a few days ago. What's the result of running "wx-config --version-full" from the terminal?The result I got from running that command was2.8.11.0Do I need a updated version of wx? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 3, 2011 Report Share Posted September 3, 2011 The result I got from running that command was2.8.11.0Do I need a updated version of wx?Hmm, I tested just now and it seems to work for me (also using 2.8.11.0). Maybe check the basics first, like are you running the same binary that you built (debug vs. release) and check the date to make sure the build time is as expected. If that checks out, are there any specific steps to reproduce this? Quote Link to comment Share on other sites More sharing options...
howlingflute Posted September 4, 2011 Author Report Share Posted September 4, 2011 Hmm, I tested just now and it seems to work for me (also using 2.8.11.0). Maybe check the basics first, like are you running the same binary that you built (debug vs. release) and check the date to make sure the build time is as expected. If that checks out, are there any specific steps to reproduce this?I can't figure out what is going wrong on my copy. I am using the correct version when I start pyrogenesis it says Build: Sep 3 2011so I am using the most recent build. Its puzzling... There are no specific steps to recreate. Well thanks for your help . Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 4, 2011 Report Share Posted September 4, 2011 Hmm, do you see the colors on the environment panel buttons (lighting, etc)? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 4, 2011 Report Share Posted September 4, 2011 That sounds likely yeah The ability to choose an actor variation was implemented in simulation1, but has yet to be (re-)implemented in simulation2 So a reminder seems likely =)This ticket is relevant. There's no mechanism for saving the variations in the map file, so even if the control was added back to Atlas it wouldn't have much meaning (when we do implement this, the referenced ticket has some advice ) Quote Link to comment Share on other sites More sharing options...
howlingflute Posted September 8, 2011 Author Report Share Posted September 8, 2011 Hmm, do you see the colors on the environment panel buttons (lighting, etc)?No I don't, but at least there is hex saying what the color is, I didn't even realize those buttons were supposed to display the color.The ticket you mentioned about the variations was interesting. Perhaps you can set / store the random seed you use to generate the variations on the map. I know for generating random maps in atlas if you set the seed to a desired number you will always get the same map, so something similar might work for normal maps. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 8, 2011 Report Share Posted September 8, 2011 No I don't, but at least there is hex saying what the color is, I didn't even realize those buttons were supposed to display the color.That's interesting. Are you using the default theme for Ubuntu (assuming there are others)? For some reason your buttons are ignoring the background colour setting. I've found this problem on OS X, but I didn't know it affected wxGTK too. Maybe we do need to use a standard control for this. Quote Link to comment Share on other sites More sharing options...
howlingflute Posted September 9, 2011 Author Report Share Posted September 9, 2011 That's interesting. Are you using the default theme for Ubuntu (assuming there are others)? For some reason your buttons are ignoring the background colour setting. I've found this problem on OS X, but I didn't know it affected wxGTK too. Maybe we do need to use a standard control for this.I am using Ubuntu 10.10 with the New Wave theme. So no I don't think this is the default theme and I am running an older version of Ubuntu than most (mainly because I don't like the new unity launcher).It turns out it is the themes fault. When I switch my theme to Clearlooks the color buttons work as advertised. (I tested all the themes that I have and New Wave seems to be the only one that has this problem). Quote Link to comment Share on other sites More sharing options...
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