Guest idk Posted August 18, 2011 Share Posted August 18, 2011 (edited) Hi everbody I would like to contribute to your game project as a translator. My first question would be how you intend to store the game's text data. So much for now. Edited August 18, 2011 by idk Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 18, 2011 Share Posted August 18, 2011 Don't know - we haven't started implementing any translation support yet, and will need to figure out what's the best way of doing it, and don't have any real plans so far. (I expect we should reuse some existing system and avoid doing anything novel ourselves, so suggestions of software or community setups that have worked or not worked for similar types of project would be particularly useful ) Link to comment Share on other sites More sharing options...
Guest idk Posted August 18, 2011 Share Posted August 18, 2011 Does you engine already support unicode? Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 18, 2011 Share Posted August 18, 2011 Yes, all user-visible text is done with Unicode strings. Link to comment Share on other sites More sharing options...
Guest idk Posted August 18, 2011 Share Posted August 18, 2011 (edited) Yes, all user-visible text is done with Unicode strings.I guess it's utf-8, is it? Edited August 18, 2011 by idk Link to comment Share on other sites More sharing options...
Ykkrosh Posted August 18, 2011 Share Posted August 18, 2011 We use UTF-8 for file input/output as much as possible. Strings in memory are effectively UCS-2 or UTF-32 (depending on platform). Link to comment Share on other sites More sharing options...
Arthur_D Posted August 20, 2011 Share Posted August 20, 2011 In SuperTuxKart, we use tinygettext and Unicode UTF-32, which allows Chinese and all other fancy letters, provided we have the fonts. So far it's worked fairly well, and Launchpad is quite nice as a translating environment. Unfortunately, we had to make the translators register at Launchpad since there were someone vandalizing the translations. Apart from that, everything seems to work well.(I did not implement any of this as I am not a programmer, but I am sure the SuperTuxKart programmers would answer some questions if contacted.) Link to comment Share on other sites More sharing options...
Spahbod Posted August 20, 2011 Share Posted August 20, 2011 But my game doesn't support Unicode. It changes all of the non-English letters (Like Latin one) to "?". Link to comment Share on other sites More sharing options...
Jeru Posted August 21, 2011 Share Posted August 21, 2011 Is this of any use? http://translatewiki.net/wiki/Main_Page Link to comment Share on other sites More sharing options...
ribez Posted August 21, 2011 Share Posted August 21, 2011 Is this of any use? http://translatewiki.../wiki/Main_Pagelook here and next posts Link to comment Share on other sites More sharing options...
raymond Posted March 10, 2012 Share Posted March 10, 2012 (edited) I want to push these thread. The deveoping of 0ad goes very fast and I think the the right direction, except the translation support. Please implement this for max gaming experience. I would also like to translate 0ad to German. Edited March 10, 2012 by raymond Link to comment Share on other sites More sharing options...
feneur Posted March 10, 2012 Share Posted March 10, 2012 I want to push these thread. The deveoping of 0ad goes very fast and I think the the right direction, except the translation support. Please implement this for max gaming experience. I would also like to translate 0ad to German.Please don't post the exact same message in several topics. We do intend to implement a translation system, however as mentioned in other places we want to wait until the English text is closer to being finished. Otherwise the translation work would need to be redone as soon as the English text changes and would risk being outdated quickly - and it would be worse having incorrect translations than no translation at all. Also, it's a higher priority to get the gameplay features done. We do intend to have about a year of beta releases as we test the game and balance things. And implement non-gameplay things, and optimize the engine, so there should be plenty of time for translation work. Link to comment Share on other sites More sharing options...
emptty Posted April 9, 2013 Share Posted April 9, 2013 Don't know - we haven't started implementing any translation support yet, and will need to figure out what's the best way of doing it, and don't have any real plans so far. (I expect we should reuse some existing system and avoid doing anything novel ourselves, so suggestions of software or community setups that have worked or not worked for similar types of project would be particularly useful )There is not many translation framework out there but gettext, actually. Would you accept an internationalization patch that would make the game translatable? I saw a lot of offers to translate (with your declines), but no i18n offer so I'm giving it a try I think that your argument saying that the english text changes too much to let the translators start is a bit weak: these people want to help and you really should consider enabling them to help you guys. From my experience as a i18n'er, translators sometimes become contributors on other aspects too... Link to comment Share on other sites More sharing options...
zoot Posted April 9, 2013 Share Posted April 9, 2013 I think such a patch would be very welcome. There is no aversion to enabling people to translate, it just that no one has gotten around to implementing the engine support yet.http://trac.wildfiregames.com/ticket/67 Link to comment Share on other sites More sharing options...
Yggdrasil Posted April 10, 2013 Share Posted April 10, 2013 Here was some minor technical "discussion":http://www.wildfiregames.com/forum/index.php?showtopic=13790&st=60I tried to summarize it on the last page. As there was no interest and no comments from the developers, i stopped looking into it. Link to comment Share on other sites More sharing options...
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