Mythos_Ruler Posted July 27, 2011 Report Share Posted July 27, 2011 Saving a map with Atlas now causes Atlas to crash. Also the map is now corrupted, causing a crash when attempting to open in both Atlas and the Game. Oasis II is one such map. I reverted my working copy to a previous revision, but that's not a real solution. This happens on both my laptop and desktop local copies. Using auto-build. Quote Link to comment Share on other sites More sharing options...
Yodaspirine Posted July 27, 2011 Report Share Posted July 27, 2011 I had a similar problem when I would save my maps: that comes from I made .zip in 0ad maps folder. I move my .zip in another folder and there was no problem. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 27, 2011 Report Share Posted July 27, 2011 I also think it could have something to do with the directory in which the maps are being saved. I've experienced many crashes when exporting maps- especially with builds I've compiled. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 27, 2011 Report Share Posted July 27, 2011 Saving a map with Atlas now causes Atlas to crash. Also the map is now corrupted, causing a crash when attempting to open in both Atlas and the Game. Oasis II is one such map. I reverted my working copy to a previous revision, but that's not a real solution. This happens on both my laptop and desktop local copies. Using auto-build.How long have you been seeing this? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 27, 2011 Author Report Share Posted July 27, 2011 Less than a week. Quote Link to comment Share on other sites More sharing options...
vts Posted July 28, 2011 Report Share Posted July 28, 2011 (edited) I had a look at it, and it turns out that the reason why the game crashes when loading e.g. Oasis II is that the filesize recorded in the .pmp header is wrong, causing an exception when loaded. See details @ http://trac.wildfire....com/ticket/913 . If you fix the filesize in the header, it works fine again, so it would seem that the file corruption is rather trivial -- at least for Oasis II, I haven't looked at any other maps. Edited July 28, 2011 by vts Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 29, 2011 Author Report Share Posted July 29, 2011 I had a look at it, and it turns out that the reason why the game crashes when loading e.g. Oasis II is that the filesize recorded in the .pmp header is wrong, causing an exception when loaded. See details @ http://trac.wildfire....com/ticket/913 . If you fix the filesize in the header, it works fine again, so it would seem that the file corruption is rather trivial -- at least for Oasis II, I haven't looked at any other maps.The bigger problem is why Atlas is saving maps like this at all. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 6, 2011 Report Share Posted August 6, 2011 Please fix this because I'm having such troubles as well and well I have a hard time figuring out where to put the map files as well when I save one from the community Quote Link to comment Share on other sites More sharing options...
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