Sayyan Posted July 24, 2011 Report Share Posted July 24, 2011 In response to historic_bruno's ticket regarding the minimap colours clashing I've created the following proposal for a new colour scheme.Changes:Player one has been altered to tonally match player two, which also helps player one contrast when on water.Player eight has been changed into a much darker grey in order to stick out as much as the other players.The wood colour has been lightened and made a little more neutral so it's less dominating; it may be wise to represent trees with smaller blocks of colour so as not to drown everything else out.Metal has been changed from off-yellow to light grey to differentiate it from player four and to provide it with more contrast.Animals have been lightenedKnown issues:The gaia colour isn't featured here, and would need to change with metal being a light grey colour. Any suggestions on the best colour choice for gaia?Yet to be tested in other biomes, there will likely need to be some tweaks on those. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Report Share Posted July 24, 2011 Gaia can be white. I like your new color suggestions. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted July 24, 2011 Report Share Posted July 24, 2011 To further distinguish player from resource entities on the minimap - would there perhaps be a way to draw different pixel shapes rather than have them all as squares? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Report Share Posted July 24, 2011 Yeah, I think AOEIII had little pixel art gold mines on its minimap. AOM had little house pixel art icons for settlements. Etc. Quote Link to comment Share on other sites More sharing options...
oshron Posted July 24, 2011 Report Share Posted July 24, 2011 you could probably do some easy pixel art with less than 10 square pixels each. i could even whip up some examples if you want me to. but if this is the case, you could very well use "pixel art" for alot of things, or even smaller versions for different ones. for example, units could perhaps be rendered as just four pixels in a square, whereas static resources and buildings would be twelve in a square. having settlements as actual "houses" would be best in my opinion, in part because of pre-existing recognition from AOM Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 24, 2011 Report Share Posted July 24, 2011 Trees could be green triangles. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Report Share Posted July 24, 2011 I think trees can be single pixels, since an individual tree is not very important at all. Depends on how it looks, I guess. But I think the more muted green color works nicely, while before trees were overpowering. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 24, 2011 Author Report Share Posted July 24, 2011 Having checked in game again, the Gaia colour is currently the orange I've listed by "Animals" (I only found animals at the time, but saw that bushes and grapevines are also that colour.)Unless food sources owned by Gaia are a different colour from other entities owned by Gaia? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Report Share Posted July 24, 2011 Having checked in game again, the Gaia colour is currently the orange I've listed by "Animals" (I only found animals at the time, but saw that bushes and grapevines are also that colour.)Unless food sources owned by Gaia are a different colour from other entities owned by Gaia?Things like gaia buildings and treasures and stuff like that are white, if I remember correctly (actually, treasures may currently be yellow/gold; I will playtest and see). Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 24, 2011 Report Share Posted July 24, 2011 Don't think Gaia should be white, probably light gray would be better. I think white should be reserved for currently selected entities. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 24, 2011 Report Share Posted July 24, 2011 Yeah, I think AOEIII had little pixel art gold mines on its minimap. AOM had little house pixel art icons for settlements. Etc.This is an interesting idea. Pixel art would certainly convey more information than single colored points, if it's not overused. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Report Share Posted July 24, 2011 This is an interesting idea. Pixel art would certainly convey more information than single colored points, if it's not overused.Right, I'd maybe just use pixel art for:Civic CentresMetal MinesTreasuresNot much else. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 24, 2011 Author Report Share Posted July 24, 2011 Might it not look weird if only some things have pixel art? I'd think if one resource had it (metal) the others should too, for consistency. Civic centres would make sense as the only buildings. Downscaling the resource icons may work (although trees should probably look vaguely like trees, not logs. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 24, 2011 Author Report Share Posted July 24, 2011 My reasoning for the metal being light grey was to continue the iron metaphor used elsewhere. As there's no legend (and really, should an RTS map need one) it isn't obvious what metal looks like on the map. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 25, 2011 Report Share Posted July 25, 2011 (and really, should an RTS map need one)Actually, I've never played an RTS whose minimap actually had a legend. It would be very cool if 0 A.D. included one somehow, even as a tooltip or popup. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 25, 2011 Report Share Posted July 25, 2011 Might it not look weird if only some things have pixel art? I'd think if one resource had it (metal) the others should too, for consistency. Civic centres would make sense as the only buildings. Downscaling the resource icons may work (although trees should probably look vaguely like trees, not logs.IMO mines are the rarest and most useful resource on the map and also the most sparse (hardest to find if you don't know where to look). I would have stone mines appear as small greyish rock shapes, and metal mines appear as anvils (should look pretty good even with so few pixels). Trees are very easy to find by comparison. Animals are constantly moving so I would avoid using pixel art for them, it will just be clutter. Quote Link to comment Share on other sites More sharing options...
oshron Posted July 25, 2011 Report Share Posted July 25, 2011 Don't think Gaia should be white, probably light gray would be better. I think white should be reserved for currently selected entities.i think it would be better if a more neutral color, like beige, was used for gaia units aside from trees and mineral resources, but with pixel art similarly implemented. as i mentioned before, moving objects such as animals could be rendered on the minimap as small dots (so that they dont occupy as much space) while static objects (player units given to neutral gaia, like a temple) are larger but non-moving objectsbut if anything should be rendered with a straight-up white color, it should be available settlements and, if theyre included, relics Quote Link to comment Share on other sites More sharing options...
plumo Posted July 26, 2011 Report Share Posted July 26, 2011 Personally i'd use Brown for animals, like in the age of empires series. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 20, 2011 Report Share Posted September 20, 2011 Any more progress on this? Now that we also have territory borders on the minimap, I wonder if there's any way to make them more visible, on some maps they are very hard to see. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 20, 2011 Report Share Posted September 20, 2011 I also like the black lines around player entities and other important objects in Starcraft 2: Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted September 20, 2011 Report Share Posted September 20, 2011 That also seems to make the terrain very dark, which helps distinguish it clearly from the units or other objects on it. Maybe we should view colours as HSL, and use separate bands of S+L to distinguish terrain from territory borders and from units (and from resources?), and have just the H determined by the player colour. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted September 21, 2011 Report Share Posted September 21, 2011 What's the dark purple area? Quote Link to comment Share on other sites More sharing options...
quantumstate Posted September 21, 2011 Report Share Posted September 21, 2011 What's the dark purple area?I think it is zerg creep which spreads from their buildings and prevent other civs from building. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 21, 2011 Report Share Posted September 21, 2011 Yeah, the purple stuff is Zerg creep, which isn't applicable to our game. Age of Mythology had something similar with Gaia creep. I actually think the black outlines would help player entities stand out even more with our color scheme than with the darker Starcraft colors. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted September 22, 2011 Report Share Posted September 22, 2011 The Blizzard Entertainment is known for their dark environment in all their games, Starcraft 2 included. A good point in this is that you can easily find a special unit within a crowd, the bad point is that it's harder to identify the environment at the minimap and it's easier for you to identify low res textures, what makes the game graphics 'uglier'... Quote Link to comment Share on other sites More sharing options...
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