Mythos_Ruler Posted July 24, 2011 Report Share Posted July 24, 2011 I started work on a "Migration" map, where players start on a small island in the ocean, and must migrate to the nearby landmass or they'll run out of resources. I've already roughed out the map, now it's your turn to fill it up! Below is a shot of the map, with colored "territories." I will assign territories to whoever wants to take part. All you have to do to sign up, is say you want to right here in this thread, and what color territory you would like (I've assigned the islands to myself). The only rules are please be mindful of good design practices and try to use temperate biome assets (for instance, no palm trees or walruses). You must also have access to the SVN version of the game so we are all updated with the latest game files. When the grids are all assigned, I will send the map to the first designer. He/she gets 2 days to fill in their territory, then send it back to me. Then I will send the map to the next designer and so on. If you don't send it back to me in 2 days, I'll just fill in your territory myself and send it to the next one on the list! So, who's game?! The finished map will ship with Alpha 7 with all of the designers being given credit in the map description. Quote Link to comment Share on other sites More sharing options...
SMST Posted July 24, 2011 Report Share Posted July 24, 2011 2 days are awfully short, but I think I'll give it a try. I think i'd like to do the yellow part of the map.This is what biome? Mediterranean, temperate, steppe ... ? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Author Report Share Posted July 24, 2011 Try to use temperate biome assets (for instance, no palm trees or walruses). Quote Link to comment Share on other sites More sharing options...
SMST Posted July 24, 2011 Report Share Posted July 24, 2011 Try to use temperate biome assets (for instance, no palm trees or walruses). Ah, reading carefully indeed is an art.So ... I'll have plenty of time today to do this, but it looks quite bleak next week. If you could send me the map today, I could get something done right away. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Author Report Share Posted July 24, 2011 http://www.mediafire.com/file/1k1d4h2y3qiclk5/Migration-SMST.zipThere ya go m8! Quote Link to comment Share on other sites More sharing options...
SMST Posted July 24, 2011 Report Share Posted July 24, 2011 There seem to be some textures missing. The map currently looks like this and I get errors "Can't find texture x". I have the recent public SVN version of the game. (updated 2 mins ago) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Author Report Share Posted July 24, 2011 Sorry, those are the colors. Update SVN. Quote Link to comment Share on other sites More sharing options...
SMST Posted July 24, 2011 Report Share Posted July 24, 2011 WIP Quote Link to comment Share on other sites More sharing options...
SMST Posted July 24, 2011 Report Share Posted July 24, 2011 (edited) Current progress:Any remarks? Edited July 24, 2011 by SMST Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Author Report Share Posted July 24, 2011 Maybe some gravel under the mines to make them stand out? I may make a decal for that express purpose. Quote Link to comment Share on other sites More sharing options...
SMST Posted July 24, 2011 Report Share Posted July 24, 2011 Maybe some gravel under the mines to make them stand out? I may make a decal for that express purpose.I actually did that, but I guess it's not visible.Should be better now: Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 24, 2011 Author Report Share Posted July 24, 2011 Nice work man! Let's try not to use that "temp highlands" terrain until I update it with a better texture. Right now it looks like ground beef and oregano. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 5, 2011 Report Share Posted August 5, 2011 Um I would like to try and prove my self with my scenario making skills if thats ok with you. May I try? And if yes um my questions are which color and what biome do you want exactly? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 6, 2011 Author Report Share Posted August 6, 2011 The biome for the map is Temperate (oak, beech, and pine trees). You can choose whichever colors you want. The problem is SMST is on vacation and didn't send me the map back with his edits. lol. Perhaps I could have come up with a better way to do this. Quote Link to comment Share on other sites More sharing options...
Pureon Posted August 6, 2011 Report Share Posted August 6, 2011 The problem is SMST is on vacation and didn't send me the map back with his edits.lol how unfortunate. NOXAS1 you have a few days extra to improve your scenario making skills Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 6, 2011 Report Share Posted August 6, 2011 lol how unfortunate. NOXAS1 you have a few days extra to improve your scenario making skills Yay I get to try and well that's good because I can wait for the files and that'll help a lot with me trying to work on a basis of an idea while SMST is on vacation. I would also like to use this opportunity to add to my application if possible when I am finished with whatever color or colors (maybe two?) I do. Thank you Mythos and Pureon Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 6, 2011 Report Share Posted August 6, 2011 (edited) Oh on ubuntu where do maps save and where should I put this one? Also I think I found the file but it's in a zip file...but idk it's on share/games/0ad/mods/public and then it's just a zipfile that says public on it Edited August 6, 2011 by NOXAS1 Quote Link to comment Share on other sites More sharing options...
SMST Posted August 6, 2011 Report Share Posted August 6, 2011 Sorry, everyone. Here is the current version of the map. (yellow section done) I'd really like to do more, but I will be kind of preoccupied the next few months.migration-smst.zip Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 6, 2011 Report Share Posted August 6, 2011 Sorry, everyone. Here is the current version of the map. (yellow section done) I'd really like to do more, but I will be kind of preoccupied the next few months.Thank you SMST Quote Link to comment Share on other sites More sharing options...
SMST Posted August 6, 2011 Report Share Posted August 6, 2011 Thank you SMSTFeel free to add or remove stuff from my section, if you want. I really don't think it is complete, so you can complete it. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 6, 2011 Report Share Posted August 6, 2011 question on ubuntu how can I update the SVN? it seems I am having the same problems as SMST Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 6, 2011 Report Share Posted August 6, 2011 question on ubuntu how can I update the SVN? it seems I am having the same problems as SMSTIf you already have SVN version just run 'svn update' in it's directory.If not - run 'svn checkout http://svn.wildfiregames.com/public/ps/trunk/' from some folder, where you want to have SVN version of 0ad. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 6, 2011 Report Share Posted August 6, 2011 (edited) If you already have SVN version just run 'svn update' in it's directory.If not - run 'svn checkout http://svn.wildfiregames.com/public/ps/trunk/' from some folder, where you want to have SVN version of 0ad.where should the directory be? and can the update be run in the terminal? or can you do a step by step thing? I am just a bit confused since I am still a greenhorn when it comes to most ubuntu functions Edited August 6, 2011 by NOXAS1 Quote Link to comment Share on other sites More sharing options...
gudo Posted August 6, 2011 Report Share Posted August 6, 2011 Interesting idea... I've been messing around with ideas for purple or neon green but it's clear to me I need a bit more practice w/atlas. I'll do a portion after NOXAS1 does his. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted August 7, 2011 Report Share Posted August 7, 2011 (edited) good news, I figured it out and I feel stupid lol. Sorry man didn't understand your wording. ok now to get to work on the project.Edit: ok so I did get it all on my home folder on ubuntu it has a folder that says 0ad and then a folder that says trunk which has all the same files. and I still have some problems with the maps when I press the 0ad button. Do I have to switch these files with the ones on the original files? or is there an easier way? Any help would be welcome.Update: Ok I deleted my alpha 6 from the ppa style thing and now I am just trying to do the svn thing from beginning to end from this link (http://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu) hopefully I am doing the right thing. If this works I will update this post again and say I am done and ready to begin. Edited August 7, 2011 by NOXAS1 Quote Link to comment Share on other sites More sharing options...
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